The
following are the basic options in the Muscle Spline Deformer window:
- Name
-
Enter a unique name not
used by any Muscle Spline or Muscle Spline deformers. The rig nodes created
use this name.
- Num Controls
-
Sets how many controls
are used by the spline and deformer. You must have at least two,
one for the start and one for the end of the spline.
- Type
-
Lets you select the shape
of the spline controls.
- Make Muscle Object
-
If checked, the object
is also converted to have a Muscle Object shape node so that it
can be connected to the Muscle skin deformer.
- Setup Muscle Spline Deformer
-
Applies a deformer to
the selected object with the provided settings.