This
is a deformer node that provides a standalone deformer, more simple than
the main Muscle deformer, to provide both multi-object or self-collision effects.
The following are the
attributes for adjusting the multi collision deformer:
- Envelope
-
The standard Maya deformer
envelope attribute that enables or disables the entire deformer. When
set to 0, multi-object collision is disabled.
- Tolerance
-
Sets the internal tolerance
used by the computations. This is multiplied by other values internally,
and does not need to be adjusted.
- Falloff
-
Sets the distance at
which points are volumized from each collision area.
- Volumize
-
Sets the amount of bulging
or volumization that occurs for the collision areas.
- Blur Iterations
-
When a collision occurs,
points are moved/flattened to resolve the collision. This effect
can be blurred out to affect other points surrounding the collision
to result in a smoother/softer look. This sets how many iterations
occur for this calculation.
- Relax Iterations
-
After collision, points
within the falloff region can be relaxed with the Relax algorithm.
This sets how many iterations are used for it.
- Relax Strength
-
After self collision,
points within the falloff region can be relaxed with the Relax algorithm. This
sets how strong the relax effect is.
- Smooth Iterations
-
After collision, points
within the falloff region can be smoothed with the usual Smooth algorithm.
This sets how many iterations are used.
- Smooth Strength
-
After collision, points
within the falloff region can be smoothed with the Smooth algorithm. This
sets the strength of the smooth effect.
- Smooth Hold
-
For collision smoothing,
this sets the amount of smooth hold during the smooth operation.
At higher values, points are not allowed to smooth along their normal
and retain volume more.