This is a locator node that creates a transform-based
sliding or collision effect against cMuscleObject nodes. This node
calculates the needed offset or position of a child object so that
the object appears to collide against Muscle Object bones, capsules,
or muscles.
For example, you can
parent a special flatten joint to an arm and have it collide with
a Muscle Object in the chest when the arm lowers so that the arm always
stays outside the chest.
The cMuscleKeepOut node
has the following attributes:
- Enable
-
Sets whether the Keep
Out node is active. When set to off, the
computation is disabled.
- In DirectionX/Y/Z
-
Sets the local direction
of the node that the sliding attempts to use. The actual slide direction
is reversed, so you may want to set a –Y in order to have
the Y-axis appear to do the sliding.
Quality
This is the same as the
sliding quality on the Muscle deformer. For NURBS muscle objects:
- Full
-
Creates a proper true
slide.
- Medium
-
Uses an approximation
of the surface.
- Low
-
Uses a capsule to approximate
the shape.
- Draw
-
Sets whether the KeepOut
node is drawn.