This is a locator node that implements
the main muscle/bone/capsule object node. Any NURBS surface, polygon
mesh, or transform/joint that connects to a Muscle deformer node
must have this applied to it as a shape node with proper connections.
The following are descriptions
of the attributes in the cMuscleObject node.
- Sticky Strength
-
When used with the Muscle
deformer, this controls the Sticky strength from this object. Generally
set to 1.0, this is a multiplier with Sticky weights that have been
painted for this node. Along with the Sliding Strength attribute, this
value lets you tweak the amount of Sticky versus Sliding after painting
weights.
- Sliding Strength
-
Sets the amount of Sliding
effect the object has. Typically set to 1.0. Along with the Sticky Strength attribute,
this value lets you tweak the amount of Sticky versus Sliding after
painting weights.
- Fat
-
When used with the Muscle
skin deformer, this defines an offset between the surface of the capsule,
bone, or muscle object and the skin that is pushed out when sliding
is used.
For example, when Fat is
set to 0, the skin does not push out until the surface of the capsule, bone
or muscle touches it. When the fat value increases, a gap is created
between the capsule, bone or muscle, and the skin.
- Reverse Normals
-
When used with the Muscle
skin deformer, this changes the sliding effect to cause points to push
inside of the muscle instead of outside. Typically this attribute
is set to off. You can turn this on to
create muscles or bones that appear to collide with the mesh instead
of sliding underneath.
- Relative
-
Sets whether the effect
of the node is Relative for cases where the cMuscleSystem node has Relative
Sticky set to relative (on).
When on (the default), the Sticky
effect of the muscle is considered to be more local so that there
is no double transformation.
NoteThis only has an
effect when the cMuscleSystem Relative Sticky attribute is set to relative (on).
- Radius
-
For capsules, this sets
the main radius or size of the capsule.
- Length
-
For capsules, this sets
the length of the capsule. If a capsule End-Locator is created,
it automatically drives this value based on distance.
- Capsule Axis
-
For capsules, sets which
axis is the length axis of the capsule.
- Affect Sticky
-
Used by the Default Weights
tool. If a node has Affect Sticky set to on,
default weights are set for this node for Sticky weights.
- Affect Sliding
-
Used by the Default
Weights tool. If a node has Affect Sliding set
to on, default weights are set for
this node for sliding weights.
- User Scale X/Y/Z
-
For NURBS muscles, used
to modify the effect of Sticky weighting so that scaling of the
rig works properly. Generally, the top level rig control used to
scale your rig can be connected to these attributes.
- Lock Sticky Wt
-
Not usually edited manually,
this is used with painting to allow the Sticky weights to be locked objects.
- Lock Sliding Wt
-
Not usually edited manually,
this is used with painting to allow the Sliding weights to be locked
for this object.
Draw
Sets what is drawn on
screen.
- off
-
- fat
-
The object is drawn at
its fat distance, or showing the offset where the skin sits if sliding.
- muscle
-
It shows the true radius
of the capsule without the fat added, or the true surface of the
polygon object or NURBS muscle.
Shaded
Sets how the drawing
occurs in the scene view.
- wireframe-only
-
Objects draw as a wireframe,
even when in Shaded mode.
- shaded
-
Objects are drawn in
wireframe if the scene view is in wireframe, and shaded when the
scene is in shaded view.
- wireframe-and-shaded
-
The object is drawn the
same way, except it draws the wireframe on top of the shaded object in
Shaded mode.
- Highlight
-
Maya highlights selected
objects in white or green by default. When this value is 1, the wireframe
for selected objects is highlighted the same way. When set to 0,
no highlighting occurs, so the wireframe color does not change when
the object is selected.
- Highlight Shaded
-
The same as above, but
this controls whether the shaded color and object are highlighted when
selected.
- N Seg
-
Controls how many segments
down the length of the capsule are drawn. Even though more or less
segments are drawn, with sliding effects a true smooth capsule is
always used, so this parameter affects drawing only, not deformation.
- N Sides
-
Controls how many sides
around the diameter of the capsule are drawn. Even though more or less
segments are drawn, with sliding effects a true smooth capsule is
always used, so this parameter affects drawing only, not deformation.
- Wire Color
-
For capsules, sets the
color the capsule displays when in Wireframe shading mode. This attribute
is available in the Attribute Editor only.
- Shade Color
-
For capsules, sets the
color the capsule displays when in Shaded mode. This attribute is
available in the Attribute Editor only.