The
oceanPreviewPlane is a height field with the following attributes.
- Resolution
-
Defines
the number of samples relative to the largest side of the plane.
Increase the resolution to see more detail on the surface. Lower
the resolution for faster playback speed.
- Color
-
Defines
the color of the preview plane surface. You can map the color to
a surface texture or an Ocean shader.
The mapping always uses the outColor from the connected node, regardless
of the actual attribute connected.
- Displacement
-
Sets the height of the plane. Displacement is mapped
to the Ocean shader. The mapping always
uses the outAlpha from the connected node, regardless of the actual
attribute connected. This does an optimized evaluation of the texture
which ignores added shading engine inputs.
- Height Scale
-
Scales the input displacement.
As this value increases, the displacement is more pronounced.