Snaps the current keys
using the setting in the Snap Keys Options window.
Edit > Keys >
Snap Keys >
Opens the Snap
Keys Options window. See
To snap keys.
Objects
Select one of the following
options:
- Selected
-
Specifies to snap keys
only from the currently selected objects.
- All
-
Specifies to snap keys
on all objects, including objects that you can’t usually select
from the scene view (such as construction history nodes).
Hierarchy
Specifies how keys in
the selected keyset will be snapped from a hierarchy of grouped
or parented objects.
- Selected
-
Specifies that the keys
to be snapped will include only the keys on the currently selected
object. Default is on.
- Below
-
Specifies that the keys
to be snapped will include the keys on the selected object and all
the objects below it in the hierarchy. Default is off.
Channels
Specifies the channels (keyable attributes) whose
keys will be snapped.
- All Keyable
-
Specifies that the keyset
will include the animation curves of all keyable attributes of the selected
object. Default is on.
- From Channel Box
-
Specifies that the keyset
will include the animation curves of only those channels currently
selected in the Channel Box. Default is off.
- Driven Channels
-
Specifies that the keyset
to be snapped will include any driven keys. The driven keys enable the
values of keyable attributes (channels) to be driven by the values
of other attributes. See
Driven keys.
Default is off.
- Control Points
-
Specifies
whether the keyset to be snapped will include all the animation
curves of a selected deformable object’s control points. Control points
include NURBS control vertices (CVs), polygonal vertices, and lattice
points. Default is off.
- Shapes
-
Specifies whether the
keyset to be snapped will include the animation curves of a selected object’s
shape node as well as its transform node. Typically, when you directly
select an object in the workspace (for instance, in the perspective
view), what is selected is the object’s transform node. To snap
the animation curves of the object’s shape node as well as its transform
node, be sure Shapes is on. To snap the animation
curves of the transform node only, turn Shapes off.
Default is on.
Time Range
Specifies
the time range of the keyset’s animation curves.
- All
-
Specifies no limit on
the time range.
- Start/End
-
Specifies a time range
from Start Time to End Time.
- Time Slider
-
Specifies a time range
defined by the Playback Start and End times
of the Time Slider.
- Start Time
-
Specifies the start of
the time range (available if Start/End is
on).
- End Time
-
Specifies the end of
the time range (available if Start/End is
on).
Snap
Select one of the following
options:
- Times
-
Snaps keys along the
time axis only. This is the default setting.
- Values
-
Snaps keys along the
value axis only.
- Both
-
Snaps keys along both
the time and value axes.
- Snap Times to Multiple of
-
This value defines multiples
of the time unit to snap to.
- Snap Values to Multiple of
-
This value defines multiples
of whole number attribute values to snap to.