Splits
selected polygon components (edges or faces) into smaller components. Add
Divisions is useful when you need to add detail to an
existing polygon mesh in either a global or localized manner.
Polygon faces can be
divided into three-sided (triangles) or four-sided (quadrangles)
faces. Edges can be subdivided so that the number of sides on a
face is increased.
NoteThe contents of the
Add Divisions options window changes depending on what component
selection mode you are currently in.
Edit Mesh > Add Divisions >
Settings
Add divisions (for faces)
Determines how the selected faces
or edges get subdivided into smaller components. The Division of
the components can occur in either an exponential or linear manner
depending on the component type.
- Exponentially
-
Divides the selected
faces recursively based on the Division levels setting.
That is, the selected component is divided in half, then each half
is further divided in half, and so on. The location for a division
on a face is dependent on the number of border edges surrounding
the face.
- Linearly
-
Divides the selected
faces or edges into an absolute number of segments based on the Division
levels setting. For polygon edges, Linear specifies the
number of new vertices that get inserted on the selected edges.
NoteThe Exponential or Linear
Controls that appear in the Add Divisions options
window change depending on whether polygonal faces or edges are
currently selected in the scene.
Exponential Controls (for
faces)
Select one of the following:
- Division levels
-
Specifies the number
of divisions that occur for selected faces. The option can have
a value ranging between one and four. The default value is one.
A Division level of one divides a single face into four smaller
faces when Exponentially is the selected
Division method. If the Division level is set to two, a single face
is subdivided into sixteen smaller faces.
- Mode
-
Turn
quads on to subdivide faces into quads or turn triangles on to subdivide
faces into triangles. These options are only available for faces.
Linear Controls (for
faces)
Select one of the following:
- Divisions in U, V
-
When Linearly is
the selected division method for faces, you can specify the number
of divisions that occur along U and V for a polygon. For example,
when the Divisions in U and Divisions
in V are set to three and two, the polygon face would
be divided into six smaller faces.
Linear Controls (for
edges)
Select one of the following:
- Division levels
-
When polygon edges are
subdivided using the Linearly option, a subdivision
level of one inserts a single vertex along the edge dividing it into
two edges. When the subdivision level is set at two, two vertices
are inserted along the edge to subdivide it into three smaller edges.
- Minimum length
-
Sets the minimum length
of each sub-edge created. This option is only available for edges.
- Worldspace
-
When turned on, the specified Division value
is the distance between vertices in world space. When turned off,
the Divisions value is the distance
between vertices in local space. This option is available for edges
only.
NoteThe Add
Divisions feature is driven from the pick mask, not the
current selection. For instance, if you select a face, but the pick
mask is set to Edge, Add Divisions will not work
and if you open the option window, the option window for Edges displays.
Also, if the pick mask is set to Vertex or UV,
the Add Divisions option window will
not open, since only faces and edges can be subdivided. To work
around this, ensure that the pick mask corresponds to the selection.