Backface Culling
Draw only what is facing
the camera in the 3D view in the wireframe mode. You can improve performance
on some systems by turning on Backface Culling.
Select one of the following options:
- Off
-
By default, Maya turns
backface culling off. All wireframes are shown.
- On
-
Surfaces appear invisible
in areas where the normal points away from the camera.
Culling Options
Select one of the following
culling options.
- Keep wire
-
Displays wireframe outlines.
- Keep hard edges
-
Sets backface culling
for soft edges only.
- Keep vertices
-
- Vertices
-
Show
vertex points
on the selected polygons.
- Vertex Size
-
Adjusts
the size that vertices are drawn in the scene view. The default
size is 3. The range is from 0.2 to 10.
- UVs
-
Show UV texture coordinates
(UVs) on the selected polygons.
- Unshared UVs
-
Show
the UV texture coordinates (UVs) on your object.
If UVs are shared, they
display as single purple dots.
If the UVs are not shared,
multiple purple dots display close to the vertex to which a given
UV belongs. When you select the UV in the UV Texture Editor,
a line displays pointing to the face it belongs to.
Turn on the Unshared
UVs option to display and be able to select unshared
UVs.
- UV Size
-
Adjusts the size that UV texture coordinates (UVs)
are drawn in the scene view and the UV Texture Editor.
The default size is 4. The range is from 0.2 to 10.
- Component IDs
-
Display index numbers
on an object’s vertices, edges, faces or UVs, depending on which component
types you select. The numbers for UVs only appear in the UV
Texture Editor.
- Face Normals
-
Show perpendicular lines
(normals) of each face of the polygon.
- Vertex Normals
-
Show perpendicular lines
(normals) of each vertex of the polygon. Vertex normals only appear
on selected objects.
- Tangents
-
Displays lines on the
mesh indicating the tangent and binormal directions. Binormals appear
in a blue color. Tangent normals appear in a red color.
- Normals Size
-
Adjust the length of
the normals by entering a value or using the slider to specify a
size. The range is from 0.2 to 10.
- Standard Edges
-
Display all edges in
default settings.
- Soft/Hard Edges
-
Show dotted lines as
soft edges and solid lines as hard edges.
- Hard Edges
-
Show only hard edges
(soft edges are invisible).
- Border Edges
-
Highlights all border
edges (only in the Texture Editor).
- Crease Edges
-
Turn on or off the crease
edges on polygons.
- Texture Border Edges
-
Turn on or off the texture
border edges.
- Edge Width
-
Adjust edge width by
entering a numeric value or using the slider to select ranges of
0.02 to 10.
- Face Centers
-
Show a small square to
indicate the face center.
- Face Triangles
-
Show all polygon faces
as triangles.
- Non-planar Faces
-
Highlight all non-planar
faces.
- Reset Display
-
Restore default settings.
- Limit to Selected
-
Limits the changes that
you make to the selected polygons. To apply display changes to all polygons,
turn off this option.
Custom Polygon Display
Using
the Custom Polygon Display window,
you can set how specific components of your polygons display. This
dialog box provides a way to set multiple options also available
in the Display > Polygons menu,
and compatibility with previous versions of Maya.
- Objects affected
-
Determines the objects
affected by the settings you apply in this window.
- Vertices
-
Allows you to display
vertices and vertex normals on polygons.
Same effect as the Display
> Polygons > Vertices and Display
> Polygons > Vertex Normals options respectively.
- Highlight
-
Same effect as Display
> Polygons > Crease Vertices.
- Vertex Size
-
Same effect as Display
> Polygons > Vertex Size.
- Edges
-
Allows you to customize
the display of edge hardness.
Same effect as Display
> Polygons > Standard Edges, Display
Polygons > Soft/Hard Edges and Display
> Polygons > Hard Edges.
- Highlight
-
Allows you to highlight
Border edges, Texture Edges and Crease edges.
Same effect as Display
> Polygons > Border Edges, Display
> Polygons > Crease Edges and Display
> Polygons Texture Border Edges respectively.
- Edge width
-
Same effect as Display
> Polygons > Edge Width.
- Face
-
Allows you to display
face centers, face normals and non-planar faces.
Same effect as Display
> Polygons > Face Centers, Display
> Polygons > Face Triangles and Display
> Polygons > Non-planar Faces respectively.
- Show item numbers
-
Allows you to display
the ID for each vertex, edge, face and UV.
Same effect as the options
in Display > Polygons > Component IDs.
- Normals size
-
Adjusts the length of
normals when they are displayed.
Same effect as Display
> Polygons > Normals Size.
- UV Size
-
Adjusts the size of UVs.
Same effect as Display
> Polygons > UV Size.
- Texture coordinates
-
Allows you to display
UVs individually or as a topology on objects at all times.
Same effect as Display
> Polygons > UVs and Display > Polygons
> Unshared UVs respectively.
- Color operations
-
When Color
in Shaded Display is on, you can see the effects of Apply
Color, Prelighting, and the Paint
Vertex Color Tool while in shaded mode. This option is
turned on by default whenever you select these commands. Select
a Color Material Channel to refine
your application. See Coloring polygons for details about using
these options and the Apply Color operation.
- Backface culling
-
Same
effect as Display > Polygons > Backface Culling.
Smooth Mesh Preview
Allows you to quickly
see what meshes will look like when they are smoothed.
Same effect as pressing
2 on your keyboard.
- Display
-
Allows you to display
both the original mesh (as a cage) and the smooth mesh at the same
time, or just the smooth mesh.
- Edit
-
Allows you to choose
whether you want to edit the original version, the smoothed version,
or both versions of your mesh simultaneously.
Only available when Display is
set to Cage + Smooth Mesh.
- Division Levels
-
Determines the number
of concurrent smooth operations shown in the scene panel.
Extra controls
A number of extra options
for Smooth Mesh Preview. For more
information on these controls, see
Mesh > Smooth.