- CVs
-
- Edit Points
-
Display
edit points
for the selected NURBS surfaces.
- Hulls
-
Display
hulls
for the selected NURBS surfaces.
- Normals (Shaded Mode)
-
Show
normals
for the selected NURBS surfaces. Normals only appear in Shaded Mode
(Hotkey: 5).
- Patch Centers
-
Display small squares
at patch centers.
- Surface Origins
-
Show the origin curve
of the NURBS surfaces.
- Custom
-
Allows you to customize
your NURBS display options by setting many options at once. You can
specify the scope of which NURBS objects display their components
using the Scope drop-down list. The scope can be active objects,
all objects, new curves, or new surfaces.
- Hull
-
Shows hulls only. You
can apply the setting to active objects or to all objects. Additionally,
the options allow you to control the number of hull divisions displayed.
- Rough/Medium/Fine
-
Displays objects at preset
levels of quality. Selecting Medium or Fine slows the display and interactive
performance, but improves image precision.
The options for these
selections allows you to apply the setting to active objects or
to all objects.
NoteThe hotkeys for these
settings are: 1 (Rough), 2 (Medium) and 3 (Fine).
- Custom Smoothness
-
Lets you customize the
display quality.
In the following figure,
an object’s smoothness is changed from a default medium level of quality
to a custom hull quality level.
NURBS Smoothness (Custom)
options
- Objects Affected
-
Select
from Active objects or All objects.
- Geometry
-
To
display all geometry, select Full. To
display hulls only, select Hull.
Wireframe
- Surface Div per Span USurface
Div per Span V
-
Together,
these settings subdivide the NURBS patches for display purposes
to give it the appearance of a finer mesh. The range is from 0 to
32.
- Curve Div per Span
-
Specifies the number of curve
divisions per span to give the curves a rougher or smoother appearance.
The range is from 1 to 128.
Shaded
- Display Render Tessellation
Geometry
-
Turn on to see the pattern of tessellation that the
renderer will use for the surface. You must be in shade mode to
see this pattern.
- Surface Div per Span
-
Specifies the number of surface
divisions per span in shaded mode. The range is from 0 to 32.
Hull
- Hull Simplification UHull
Simplification V
-
If you have the Geometry set
to Hull, you can use these settings
to control the number of hull divisions displayed.