To create a wire deformer,
use the Wire Tool. The characteristics
of the wire deformer you create depend on the Wire
Tool’s tool settings. By default, the Wire
Tool is set to create a wire deformer without holders.
See also
What are wire deformers? and
Paint wire deformer weights.
The Wire
Tool menu item is located under the Create
Deformers menu in the Animation menu
set (
Create Deformers > Wire Tool).
Wire Tool options
window
Wire Settings
- Holders
-
If on, the wire deformer is created with
a holder. If off, the wire deformer is created without a holder.
Holders are curves that you can use to limit the deformation region.
Default is off.
- Envelope
-
Specifies the deformation scale factor.
Use the slider to select a value between 0.0000 and 2.0000. A value
of 0 specifies no deformation effect. Default is 1.0000.
- Crossing Effect
-
Specifies
the amplitude of the deformation effect where two of the deformer’s
influence wires cross. Use the slider to select values from 0.0000
to 2.0000. Default is 0.0000, which specifies a smooth, not additive,
effect.
- Local Influence
-
Specifies
the localization of the deformation effect of two or more influence
wires. Use the slider to select values from 0.0000 to 2.0000. Default
is 0.0000.
- Dropoff Distance
-
Specifies
the range of influence of each influence wire. Use the slider to
select values from 0.0000 to 10.0000. Default is 1.0000.
Deformation Order
Specifies
the placement of the deformer node in the deformable object’s history.
Placement selections include: Default, Before, After, Split, or Parallel.
- Default
-
Places the deformer immediately
before the current final shape node.
- Before
-
Places the deformer immediately
before the current final shape node. Default and Before typically
provide the same placement.
- After
-
Places the deformer as
the output of the current final shape node, and creates a new final
shape node.
- Split
-
Splits the
input deformation history into two separate deformation chains,
providing two final shapes originating from the same deformable
object.
- Parallel
-
Creates a final shape
that blends the object’s current input history in parallel with
the new deformer.
- Exclusive
-
Specifies whether the deformer set will
be in a partition. If a deformer set is in a partition, the points
in the set cannot be in any other set. The result is that only the
deformer you are about to create can influence the points. If on,
the Exclusive Partition and Existing
Partitions options become available. By default, Exclusive is
off.
- Exclusive Partition
-
Specifies
the name of the partition. The default name is deformPartition.
Only available if Exclusive is on.
- Existing Partitions
-
Specifies
an existing partition. The default existing partition is characterPartition.
Only available if Exclusive is on.