With the Paint
Wire Weights Tool, you can use an Artisan brush to apply,
distribute, and remove wire weights on your target objects. See
Paint wire deformer weights.
The Paint
Wire Weights Tool menu item is located under the Edit
Deformers menu in the Animation menu
set (
Edit Deformers > Paint Wire Weights Tool).
Paint Wire Weights Tool settings
For
descriptions of the Paint Wire Weights Tool options
common to all Artisan tools, see
Artisan Tool Settings.
Paint Attributes
Wire Deformer Selection
- wiren.weights
-
Displays the name of
the wire deformer node for the surface you have selected to paint
and the attribute (weights) you are painting. To select another
wire to paint on this surface, click this button and select the
appropriate wire weights name. By default, the tool selects the
first wire it detects on the selected surface (for example, wire1.weights).
- Filter: wire
-
Sets a filter so that
only wire nodes display in the menu for the button above this one.
You are painting weights with the Paint Wire Weights Tool,
so you do not need to change this filter.
Paint Operation
The paint operations
define how your wire weights are applied to the target shape.
- Replace
-
Your brush stroke replaces
the target weights with the wire weight set for the brush.
- Add
-
Your brush stroke adds
the target weights to the wire weight set for the brush.
- Scale
-
Your brush stroke scales
the target weights by the wire weight factor set for the brush.
- Smooth
-
Your brush stroke averages
the weights of adjacent vertices to produce a smoother transition
between wire weights.
- Value
-
Sets the wire weight
value to apply when you perform any of the painting operations.
- Min/Max Value
-
Sets the minimum and
maximum possible weight values. By default, you can paint weight values
between 0 and 1. Setting Min/Max Value can
extend or narrow the range of values. Negative values are useful
for subtracting weight. For example, if you set Min
Value to -1, Value to
-0.5, and select Add for the operation, you
would subtract 0.5 from the weight of vertices you paint. Positive
values are used as multipliers.
TipTo help you differentiate
paint values when you paint with ranges greater than 0 to 1 (for example,
-5 to 5), and to maximize the range of values that display when
you paint values with ranges between 0 to 1 (for example, 0.2 to
0.8), set Min Color and Max
Color (in the Display section)
to correspond with the Min/Max values.
Clamp
Select whether you want
to clamp the values within a specified range, regardless of the
Value set when you paint.
- Upper
-
Turn this on to clamp
the upper value to the Clamp Value specified
below. For example, if you clamp Upper, set
the upper Clamp Value to 0.75, and set Value to
1, the weights you paint will never be greater than 0.75.
- Lower
-
Turn this on to clamp
the lower value to the Clamp Value specified
below. For example, if you clamp Lower and
set the lower Clamp Value to 0.5, the weights
you paint will never be less than 0.5, even if you set the Value to
0.25.
- Clamp Values
-
Set the Lower and Upper values
for clamping.
- Flood
-
Click Flood to
apply the brush settings to all the weights on the target shape.
The result depends on the brush settings defined when you perform the
flood. See
Flood paint.
- Vector index
-
If you are painting a
three channel attribute (RGB or XYZ), select the channel you want
to paint. The wire deformer weight is a single channel attribute,
therefore you do not need to change this setting.