With the Paint
Jiggle Weights Tool, you can use a Maya Artisan brush
to paint jiggle weights on your deformed geometry.
See also
What are jiggle deformers?,
Creating Jiggle deformers,
and
Paint jiggle deformer weights.
The Paint
Jiggle Weights Tool menu item is located under the Edit
Deformers menu in the Animation menu
set (
Edit Deformers > Paint Jiggle Weights Tool).
Paint Jiggle Weights
Tool settings
Lets you specify the
settings for the Paint Jiggle Weights Tool in
the Tool Settings editor. In the Paint
Attributes section there are some attributes unique to
the Paint Jiggle Weights Tool.
These unique attributes are described below along with some of the
common attributes, and how they apply to this tool. For descriptions
of all other attributes in all other sections, see
Artisan Tool Settings and
How Artisan brush tools work.
Paint Attributes
These are descriptions
of the attributes in the Paint Attributes section.
- jigglen.weights
-
Displays the name of
the jiggle node selected to paint and the attribute you are painting (weights).
To select another deformer to paint, click this button and select
the appropriate jiggle deformer weights name. By default, the tool
selects the first jiggle deformer it detects on the surface (for
example, jiggle2.weights).
- Filter: jiggle
-
Sets
a filter so that only jiggle deformer nodes display on the menu
for the button above this one. You are painting jiggle weights with
the Paint Jiggle Weights Tool,
so you do not need to change this filter.
Paint Operation
Select which paint operation you
want to perform on the selected jiggle deformer.
- Replace
-
Your brush stroke
replaces the painted weight with the weight set for the brush.
- Add
-
Your brush stroke
adds the painted weight to the weight set for the brush.
- Scale
-
Your
brush stroke scales the painted weight by the weight factor set
for the brush.
- Smooth
-
Your
brush stroke averages the weights of adjacent vertices to produce
a smoother transition between weights.
- Value
-
Set
the weight value to apply when you perform any of the painting operations.
- Min/Max Value
-
Set
the minimum and maximum possible paint values. By default, you can
paint values between 0 and 1. Setting Min/Max Value can
extend or narrow the range of values.
Negative values are useful
for subtracting weight. For example, if you set Min
Value to -1, Value to
-0.5, and select Add for the operation, you
would subtract 0.5 from the weight of vertices you paint.
Positive values are used
as multipliers.
TipTo help you differentiate
paint values when you paint with ranges greater than 0 to 1 (for example,
-5 to 5), and to maximize the range of values that display when
you paint values with ranges between 0 to 1 (for example, 0.2 to
0.8), set Min Color and Max
Color (in the Display section)
to correspond with the Min/Max values.
Clamp
Select
whether you want to clamp the values within a specified range, regardless
of the Value set when you paint.
- Lower
-
Turn this on to clamp
the lower value to the Clamp Value specified
below. For example, if you clamp Lower and
set the lower Clamp Value to 0.5, the values
you paint will never be less than 0.5, even if you set the Value to
0.25.
- Upper
-
Turn this on to clamp
the upper value to the Clamp Value specified
below. For example, if you clamp Upper, set
the upper Clamp Value to 0.75, and set Value to
1, the values you paint will never be greater than 0.75.
- Clamp Values
-
Set the Lower and Upper values
for clamping.
- Flood
-
Click Flood to
apply the brush settings to all the weights on the selected jiggle
deformer. The result depends on the brush settings defined when
you perform the flood.
- Vector Index
-
If you are painting a three channel
attribute (RGB or XYZ), select the channel you want to paint. Jiggle
deformer weight is a single channel attribute, therefore you do
not need to change this setting.