With the Paint
               Cluster Weights Tool, you can use a Maya Artisan brush
            to paint cluster weights on your deformed geometry.
         
         See also 
                     What are cluster deformers?, 
                     Set cluster deformers,
            and 
                     Paint cluster deformer weights.
         
         The Paint
               Cluster Weights Tool menu item is located under the Edit
               Deformers menu in the Animation menu
            set (
                     Edit Deformers > Paint Cluster Weights Tool).
         
         Paint Cluster Weights
                  Tool settings
            
            Lets you specify the
               settings for the Paint Cluster Weights Tool in
               the Tool Settings editor. In the Paint
                  Attributes section there are some attributes unique to
               the Paint Cluster Weights Tool.
               These unique attributes are described below along with some of the
               common attributes, and how they apply to this tool. For descriptions
               of all other attributes in all other sections, see 
                        Artisan Tool Settings.
            
            TipYou can define hotkey
                  combinations to change most of the settings without opening the 
Tool
                     Settings editor. For details on setting hotkey combinations, see 
                           Use Artisan hotkeys.
               
 
            Paint Attributes section
               
               These are descriptions
                  of the attributes in the Paint Attributes section.
               
               - clustern.weights jointClustern.weights
- 
                     Displays the name of
                           the cluster selected to paint and the attribute you are painting (weights).
                           To select another cluster to paint, click this button and select
                           the appropriate cluster weights name. By default, the tool selects the
                           first cluster it detects on the surface (for example, cluster1.weights,
                           or jointCluster3.weights).
                         
- Filter: cluster
- 
                     Sets
                           a filter so that only cluster nodes display on the menu for the
                           button above this one. You are painting clusters with the Paint
                              Cluster Weights Tool, so you do not need to change this
                           filter.
                         
Paint Operation
                  Select
                     which paint operation you want to perform on the selected cluster.
                  
                  - Replace
- 
                        Your brush stroke replaces the vertex weight with
                              the weight set for the brush. 
                            
- Add
- 
                        Your brush stroke adds the vertex weight
                              to the weight set for the brush. 
                            
- Scale
- 
                        Your brush stroke
                              scales the vertex weight by the weight factor set for the brush.
                            
- Smooth
- 
                        Your brush
                              stroke averages the weights of adjacent vertices to produce a smoother transition
                              between weights.
                            
- Value
- 
                     Set
                           the weight value to apply when you perform any of the painting operations. 
                         
- Min/Max Value
- 
                     Set the minimum and maximum possible
                           paint values. By default, you can paint values between 0 and 1.
                           Setting Min/Max Value can extend or narrow
                           the range of values. 
                         Negative values are useful
                           for subtracting weight. For example, if you set Min
                              Value to -1, Value to
                           -0.5, and select Add for the operation, you
                           would subtract 0.5 from the weight of vertices you paint. 
                         Positive values are used
                           as multipliers. 
                         TipTo help you differentiate
                              paint values when you paint with ranges greater than 0 to 1 (for example,
                              -5 to 5), and to maximize the range of values that display when
                              you paint values with ranges between 0 to 1 (for example, 0.2 to
                              0.8), set Min Color and Max
                                 Color (in the Display section)
                              to correspond with the Min/Max values.
                            
Clamp
                  Select
                     whether you want to clamp the values within a specified range, regardless
                     of the Value set when you paint.
                  
                  - Lower
- 
                        Turn this on to clamp
                              the lower value to the Clamp Value specified
                              below. For example, if you clamp Lower and
                              set the lower Clamp Value to 0.5, the values
                              you paint will never be less than 0.5, even if you set the Value to
                              0.25.
                            
- Upper
- 
                        Turn this on to clamp
                              the upper value to the Clamp Value specified
                              below. For example, if you clamp Upper, set
                              the upper Clamp Value to 0.75, and set Value to
                              1, the values you paint will never be greater than 0.75.
                            
- Clamp Values
- 
                     Set
                           the Lower and Upper values
                           for clamping. 
                         
- Flood
- 
                     Click Flood to
                           apply the brush settings to all the weights on the selected cluster.
                           The result depends on the brush settings defined when you perform
                           the flood.
                         
- Vector Index
- 
                     If
                           you are painting a three channel attribute (RGB or XYZ), select
                           the channel you want to paint. Cluster weight is a single channel attribute,
                           therefore you do not need to change this setting.