You can paint nCloth properties
to create vertex maps or texture
maps. When you paint vertex maps, the nCloth property
values you are painting are stored per vertex on your nCloth. Vertex
maps do not require clean UVs. When you paint texture maps, the
nCloth property values you are painting are stored to a texture
file on disk. Texture maps require clean UVs.
You can paint collisions or dynamic nCloth
properties, as well as nComponent properties. Collisions properties
determine the attribute settings for an nCloth, dynamic properties
override certain Maya Nucleus settings, and nComponent properties
control the intensity of an nCloth constraint.
See also
Painting nCloth properties and
nCloth property maps.
ImportantYou can only create
painted vertex maps for constraints that connect vertices to vertices.
Tip
- When painting nCloth properties, flood
the vertex or property map with a high value and then gradually
paint the property value down until you achieve the effects you
are looking for.
- When applying a wrinkle map to an nCloth
mesh, the wrinkle offset is to one side only, in the direction of
the normals. To make positive and negative wrinkles, set the Alpha
Offset value to -0.5 on the wrinkle map texture node.
To create nCloth vertex maps
- Select the nCloth object for which you
want to paint nCloth properties on its vertices.
- Select
nMesh > Paint Vertex Properties >
[nCloth
property].
The Paint
Vertex Properties Tool becomes the current tool, and
its settings appear in the Tool Settings panel.
This tool is a modified version of the Paint Attributes Tool.
See
Artisan Tool Settings.
- Set the Paint Vertex Properties
Tool settings as desired.
- Paint the vertex properties as desired.
The painted vertex properties
are automatically saved to the selected nCloth’s vertices.
To create nCloth texture maps
- Select the nCloth object for which you
want to paint a texture map.
- Select
nMesh > Paint Texture Properties >
[nCloth
property].
- The Paint Texture Properties
Tool becomes the current tool, and its settings appear
in the Tool Settings panel. This tool
is a modified version of the 3D Paint Tool.
See
3D Paint Tool.
- Set the 3D Paint Tool’s
settings as desired.
- Paint the selected property’s value over
the surface of your nCloth.
- In the Tool Settings,
click Save Textures in the File
Textures section.
The painted texture map
nCloth property values are saved as a file texture to the \maya\projects\default\3dPaintTextures directory
by default.
To convert an nCloth vertex map to a
texture map
- Select the nCloth object whose vertex
property values you would like to convert to a texture map.
- Select
nMesh > Convert Vertex to Texture Map >
[nCloth
property].
The selected property’s
values are saved to disk as a texture map (file texture) and the
property’s value on the nCloth’s vertices are not removed.
To convert an nCloth texture map to a
vertex map
- Select the nCloth object whose texture
map you would like to convert to per-vertex property values.
- Select
nMesh > Convert Texture to Vertex Map >
[nCloth
property].
The selected property’s
current texture map (file texture) is converted to per-vertex property
values, those values are then stored on the selected nCloth’s vertices,
and the texture map is not deleted from disk.