Converts
the specified property texture map on the current nCloth object
to values stored on the vertices of the nCloth.
You can choose from the
following texture property maps to convert:
- Collide Strength
- Thickness
- Bounce
- Friction
- Stickiness
- Field Magnitude
- Mass
- Stretch
- Bend
- Wrinkle
- Rigidity
- Deformability
- Input Attract
- Rest
Length Scale
NoteYou must still set
the map type attributes to use the converted vertex map.