Converts
the specified vertex property values on the current nCloth object
to a texture map.
You can choose from the
following vertex property values to convert:
- Collide Strength
- Thickness
- Bounce
- Friction
- Stickiness
- Field Magnitude
- Mass
- Stretch
- Bend
- Wrinkle
- Rigidity
- Deformability
- Input Attract
- Rest
Length Scale
NoteYou must still set
the map type attributes to use the converted texture map.