The Blend
Shape editor provides you with controls for all of the
blend shape deformers in your scene.
To edit Blend Shape channels
with the Channel Box
- Select a blend shape deformer node (default
name: blendShapen).
One quick way to select
the blend shape deformer node is to select the object being deformed,
and then select the blend shape deformer node in its history from
the Channel Box (under INPUTS).
Note that you can control
which attributes are listed as keyable attributes (channels) in
the Channel Box with the Channel
Control editor (select
Window
> General Editors > Channel Control).
- In the Channel Box,
click the name of the channel you want to edit.
- In your scene, -click
and move the mouse to the left or right. By moving the mouse, you
change the value of the selected channel. As you move the mouse,
note that pressing the key
will give you finer control, and pressing the key
will give you less control.
To edit Blend Shape attributes
with the Attribute Editor
- Select the blend shape deformer node
(default name: blendShapen).
- Open the Attribute Editor by
selecting
Window > Attribute Editor or
use the default shortcut +a.
- Edit the attributes.
See
blendShape.
To delete the target object before creating
a blend shape
- Turn the Delete Targets creation
option on.
See
Create Deformers > Blend Shape.
To delete the target object after creating
blend shape
- Select and delete the object in the workspace
or Outliner.
To key all target sliders
- In the Blend Shape editor,
adjust the sliders to create the desired blend shape.
- In the Time Slider, click the frame where
you want to set keys.
- In the Blend Shape editor,
click the Key All button.
Maya sets keys for all
the target sliders in the blend shape deformer.
To key the maximum influence of one target
slider
- In the Time Slider, click the frame where
you want to set the key.
- In the Blend Shape editor,
set the target slider to 1.
- Click the Key button
below the target slider.
Maya sets a key for that
target slider only, ignoring the possible blending influences of
the other target sliders.
To save a blend shape as a new target
- Set the target sliders to deform the
base object.
- Select the base.
- Click Add Base in
the Blend Shape editor.
Maya creates a new target
at the same location as the base. A slider for the target appears
in the Blend Shape editor.
Move the new target away
from the base. If in local mode, you can modify the target’s shape,
for instance, by transforming its CVs or vertices. Use the new target
slider to deform the base to the target.
To select the blend shape node
- Click the Select button
for the blend shape node in the Blend Shape editor.
To add a target shape for blend shape
deformers
- Select one or more deformable objects
as new target object shape(s), and then a blend shape deformer’s
base object shape.
- Select
Edit Deformers > Blend Shape > Add > .
The Add
Blend Shape Target Options window appears. See
Edit Deformers > Blend Shape > Add.
- Set the options. You can also do one
of the following:
- Select Edit > Save Settings to
save the options you’ve specified and keep the options window open.
- Select Edit > Reset Settings to
reset to the default options and keep the options window open.
- Do one of the following:
- Click Apply and Close if
you want to add the selected target object shapes now and close
the options window.
- Click Apply if
you want to add the selected target object shapes now and keep the
options window open.
- Click Close to
close the Add Blend Shape Target Options window.
To remove a target shape
- Select the target objects you want to
remove.
- Select
Edit Deformers > Blend Shape > Remove > .
The Remove
Blend Shape Target Options window appears. See
Edit Deformers > Blend Shape > Remove.
- Set the options. You can also do one
of the following:
- Select Edit > Save Settings to
save the options you’ve specified and keep the options window open.
- Select Edit > Reset Settings to
reset to the default options and keep the options window open.
- Do one of the following:
- Click Apply and Close to
remove the selected target object shapes now and close the options
window.
- Click Apply to
remove the selected target object shapes now and keep the options
window open.
- Click Close to
close the Remove Blend Shape Target Options window.
To swap two target shapes
- Select two target objects whose order
you want to swap.
- Select
Edit Deformers > Blend Shape > Swap > .
The Swap
Blend Shape Target Options window appears. See
Edit Deformers > Blend Shape > Swap.
- Set the options. You can also do one
of the following:
- Select Edit > Save Settings to
save the options you’ve specified and keep the options window open.
- Select Edit > Reset Settings to
reset to the default options and keep the options window open.
- Do one of the following:
- Click Apply and Close to
swap the selected target object shapes now and close the options
window.
- Click Apply to
swap the selected target object shapes and keep the options window
open.
- Click Close to
close the Swap Blend Shape Target Options window.
To delete a blend shape deformer
- Do either of the following:
- In the Blend Shape Editor,
click the Delete button on the Blend
Shape node you want to remove.
- Select the blend shape deformer node
in the Attribute Editor, then select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac)
key.
The selected deformer
nodes are all deleted. However, the base object still has the tweak
node as an input node, so any tweaks you might have made are preserved.