Blend Shape Attributes
Origin
Specifies whether the blend shape is relative
to the base object shape’s position, rotation, and scale, or is
directly specified by you. Select from the following options.
- World
-
Blends the base object
shape to the target object shape(s), taking into account any differences
in position, rotation, and scale between the target object shape(s).
NoteThe
local and
world selections
are identical to the
Origin creation option’s selections.
For more information, see
Create Deformers > Blend Shape. However,
the
User attribute is not one of
the
Origin creation option’s selections.
- Local
-
Blends the base object
shape to the target object shape(s) while ignoring differences in
position, rotation, and scale between the target shape(s).
- User
-
Specifies that two special attributes, baseOrigin and
targetOrigin, provide origin information. For more information on
these attributes, see the online Node and Attribute Reference and the MEL
Command reference. You can use the setAttr MEL
command to set the values of the baseOrigin and targetOrigin attributes.
Weight
- Target
-
Specifies the influence
value, or weight, of the named target. A value of 0.000 specifies
that the target has no influence; a value of 1.000 specifies that
the target has maximum influence. For each named target, use the
slider to select values from 0.000 to 1.000.
- Support Negative Weights
-
When on,
you can enter negative weight values for a blend shape deformer.
When off, the minimum weight value is 0 and negative values are
not supported. This option is off by default.
Deformer Attributes
- Envelope
-
Specifies the deformation
scale factor. Use slider to select values from 0.000 to 1.000. You
can also enter values from -2.000 to 2.000. A value of 2.000 would
double the overall deformation effect. A negative value inverts
the effect. Default is 1.000.
Extra Attributes
No extra attributes by
default.