You can reposition 2D textures
            with numerical precision in the place2dTexture node’s Attribute
               Editor, or you can use Maya’s Texture Placement Tool to
            reposition textures or labels interactively. 
         
         For more information
            about texture positioning the place2dTexture node, see 
                     2D texture positioning.
         
         To position a 2D texture interactively
         
         
            - In the Hypershade,
               click the place2dTexture swatch that is connected to the texture
               you want to reposition.
               The place2DTexture’s Attribute
                     Editor appears
                TipIf you cannot see
                     the place2dTexture swatch, do the following:
                      
                        - Select the texture swatch, then click
                           the Input Connections button on
                           the Hypershade toolbar.
                        
- If no place2DTexture swatch exists, it
                           has been deleted or not created (because it’s automatic creation
                           has been turned off by default). You must add one (see 
                                    Create a node),
                           then connect it to the texture (see 
                                    Connect render nodes using their default connections)
                           before you can reposition it.
                        
 
 
- Do one of the following:
               
                  - Change the values of the attributes in
                     the Attribute Editor. For detailed descriptions
                     of the attributes, see 
                              Place 2d Texture.
                  
- For NURBS, click the Interactive
                        Placement button in the Attribute Editor to
                     use the Texture Placement tool. To
                     set the Texture placement tool, see 
                              Texture placement vs. label mapping. 
                     TipIt may be difficult
                           to place a texture using only the manipulator. Use both the manipulator
                           and the Attribute Editor to get the
                           desired result.