For more information about
texture positioning the place3dTexture node, see
3D texture positioning.
To use the 3D placement manipulator
- Assign a 3D texture to a surface.
The texture’s place3dTexture
node (swatch) appears in Hypershade and
a manipulator appears in the view panel.
- Double-click the node to open the Attribute
Editor.
- Select the Interactive placement (see
Interactive Placement)
to reposition the 3d texture to show the placement manipulator.
(This tool similar to a combined version of the move, scale, and
rotate tool.)
To use the Fit to group bbox option
- Assign a 3D texture to a surface.
The texture’s place3dTexture
node (swatch) appears in Hypershade and
a manipulator appears in the view panel.
- Double-click the node to open the Attribute
Editor.
- Select the Fit to group bbox to
reposition the 3d texture. This causes the 3D texture to be scaled,
moved, rotated as necessary to the assigned object’s bounding box.
TipYou can also use
Maya’s transform tools to position the Fit to group bbox manipulator.