(For Maya Software,
Maya Hardware, and mental ray renderers.)
Adobe®Photoshop®files (version 6.0+)
are supported, facilitating simple painting workflows in the following
ways:
- You can use any existing Adobe Photoshop
file as a texture in Maya, anywhere you would normally apply a texture.
- You can convert a PSD file with layer
sets to a Layered Texture in Maya to help
visualize and work with the individual layer sets.
- You can create a layered PSD file from
within Maya in order to paint multiple channels (color, bump, specular,
and so on) separately on an object, in Adobe Photoshop.
- You can use Maya’s 3D
Paint Tool to sketch out (“lipstick”) an object to act as
guidelines for the areas on the Adobe Photoshop image that should
be painted, useful when UVs are inappropriate or unavailable to
be used as a guideline.
- At anytime, you can modify a PSD file
in Adobe Photoshop, then update the image in Maya to see the modifications
immediately.