You
can use Maya’s 3D Paint Tool to initially
sketch out (“lipstick”) where paint should be applied to an object.
Painters can then paint more strategically in Adobe Photoshop because
they can easily see where to apply the paint. This works especially
well for models with UVs that don’t give you enough information
to paint effectively.
NoteYou can also start
by mapping file textures (rather than using the 3D Paint
Tool.
To lipstick a model
- Roughly paint what you want to see (for
example, eyes, mouth, beard) on the model with Maya’s 3D
paint Tool. See
What is the 3D Paint Tool? .
- Save the scene.
- Follow the steps to create and use a PSD
File texture. See
Create a PSD file with layer sets from within Maya.
The painted textures
are inserted as the base layer in each layer set.
NoteOnce you have created
the PSD, you cannot go back to 3D Paint for those attributes.