You can include procedural textures in your
PSD file, and they are automatically converted to file textures
in Maya. These new file textures include specific options you can
adjust with the new Convert to File Texture Options button
in the Create/Edit PSD Network Options window.
For more information, see
Texturing > Create PSD Network.
To adjust conversion options
- Select one or more attributes that are
mapped to procedural textures from the Selected Attributes list
(Create/Edit PSD Network Options window, Attributes
Selection section).
An icon corresponding
to the type of 2D or 3D texture indicates the procedural texture.
- Click the Convert to File Texture
Options button.
The PSD
Convert Solid Options dialog box appears.
- Do one of the following:
- If you selected just one attribute to
adjust conversion options, proceed to the next step.
- If you selected more than one attribute
to adjust conversion options, select one of them from the Connected
Attributes list.
- Adjust the options as required.
These options are a subset
of the options available when you convert to a file texture with
the Maya Software renderer. For
information on the options, see
Edit > Convert to File Texture (Maya Software).
- Do one of the following:
- If you selected just one attribute to
adjust conversion options, click Apply or Close.
The PSD
Convert Solid Options dialog box closes.
- If you selected more than one attribute
to adjust conversion options, click Apply. You
can now repeat steps 3-5 for any other attributes in the Connected
Attributes list. When you’re finished, click Close.