polySplitRing is undoable, queryable, and editable.
Splits a series of ring edges of connected quads and inserts
connecting edges between them.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-weight(-wt) |
float |
 |
|
The weight value of the new vertex to be positioned at the
first edge. The same weight value is used for all the edges
split.
Default is 0.5 |
|
-splitType(-stp) |
int |
 |
|
Choose between 3 different types of splits. If this is set to 0
then the split type will be absolute. This is where each of the
splits will maintain an equal distance from the associated
vertices. If this set to 1 then the split type will be relative.
This is where each split will be made at an equal percentage along
the length of the edge. If this is set to 2 then the edge will be
split one or more times. The number of times is controlled by the
-div/-divisions flag. For an absolute or relative type of split the
user can adjust the weight to position where the split occurrs. If
the split is a multi split then the splits will be spaced out
evenly. |
|
-divisions(-div) |
int |
 |
|
If the splitType is set to 2 then this is used to control how
many new edge loops are inserted. This number has to be at least
1. |
|
-direction(-dr) |
boolean |
 |
|
The direction to associate the absoluteWeights on the edge. By
toggling the boolean value, the new edges can be positioned either
to the start or the end vertex of the edge thats split.
Default is on |
|
-rootEdge(-re) |
int |
 |
|
The edge id of the object, to be used as a reference for the
flags absoluteWeight and direction.
Default is -1 |
|
-smoothingAngle(-sma) |
angle |
 |
|
Subdivide new edges will be soft if less then this angle.
Default is 180.0 |
|
Common flags |
-name(-n) |
string |
 |
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
  |
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
-caching(-cch) |
boolean |
  |
|
Toggle caching for all attributes so that no recomputation is
needed |
|
-nodeState(-nds) |
int |
   |
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
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