polyAppend is undoable, queryable, and editable.
Appends a new face to the selected polygonal object. The first
argument must be a border edge. The new face will be automatically
closed.In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-edge(-ed) |
int |
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Adds the given edge of the selected object to the new face.
This edge must be a border, which will be then shared by the new
face and the neighboring one. The new face is oriented according to
the orientation of the given edge(s). Note that this flag should be
avoided in Python. You may use the "append" flag instead and pass
one argument. |
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-point(-p) |
float float float |
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Adds a new point to the new face. Coordinates of free points
are given in the local object reference. Note that this flag should
be avoided in Python. You may use the "append" flag instead and
pass three arguments. |
|
-texture(-tx) |
int |
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Specifies how new faces are mapped.
0 - None; 1 - Normalize; 2 - Unitize
C: Default is 0 (no mapping).
Q: When queried, this flag returns an int |
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-subdivision(-s) |
int |
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This flag specifies the level of subdivisions. Automatically
subdivides new edges into the given number of edges. Existing edges
cannot be subdivided.
C : Default is 1 (no subdivision).
Q: When queried, this flag returns an int. |
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-hole(-hl) |
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Add a hole. The following points and edges will define a hole.
Note that this flag should be avoided in Python. You may use the
"append" flag instead and pass an empty tuple (). |
|
-append(-a) |
[ float float float ] |
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Appends to the given polygon object. The append flag should be
used multiple times to specify the edges, points, and holes that
make up the new face that is being added. You may specify an edge
by passing a single argument which will be the edges index. A point
is specified with three arguments which are the coordinates of the
point in the objects local space. Pass no arguments indicates that
the values which follow shall specify a hole. In Python, pass an
empty tuple to specify no arguments. |
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Common flags |
-name(-n) |
string |
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Give a name to the resulting node. |
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-constructionHistory(-ch) |
boolean |
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
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