polyExtrudeEdge is undoable, queryable, and editable.
Extrude edges separately or together.
In query mode, return type is based on queried flag.
Long name (short name) |
Argument types |
Properties |
-keepFacesTogether(-kft) |
boolean |
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This flag specifies how to extrude edgess. If "on", edges are
pulled together (connected ones stay connected), otherwise they are
pulled independentely.
C: Default is "on".
Q: When queried, this flag returns an int. |
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-worldSpace(-ws) |
boolean |
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This flag specifies which reference to use. If "on" : all
geometrical values are taken in world reference. If "off" : all
geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int. |
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-random(-ran) |
float |
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This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float. |
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-inputCurve(-inc) |
name |
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This flag specifies the name of the curve to be used as input
for extrusion
C: The selected edges will be extruded along the curve. It will be
useful to set a higher value (greater than 4) for the
'-d/-divisions' flag, to get good results. The normal of the
surface has to be aligned with the direction of the curve. The
extrusion is evenly distributed in the curve's parameter space, and
not on the curve's geometry space |
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-divisions(-d) |
int |
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This flag specifies the number of subdivisions.
C: Default is 1
Q: When queried, this flag returns an int. |
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-smoothingAngle(-sma) |
angle |
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This flag specifies smoothingAngle threshold used to determine
whether newly created edges are hard or soft.
C: Default is 30.0. The range is [0, 180].
Q: When queried, this flag returns a float. Global
Values |
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-translate(-t) |
linear linear linear |
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This flag specifies the translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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-translateX(-tx) |
linear |
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This flag specifies the X translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-translateY(-ty) |
linear |
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This flag specifies the Y translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-translateZ(-tz) |
linear |
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This flag specifies the Z translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-rotate(-ro) |
angle angle angle |
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This flag specifies the rotation angles around X, Y, Z.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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-rotateX(-rx) |
angle |
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This flag specifies the rotation angle around X.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-rotateY(-ry) |
angle |
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This flag specifies the rotation angle around Y.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-rotateZ(-rz) |
angle |
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This flag specifies the rotation angle around Z.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-scale(-s) |
float float float |
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This flag specifies the scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3]. |
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-scaleX(-sx) |
float |
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This flag specifies X for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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-scaleY(-sy) |
float |
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This flag specifies Y for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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-scaleZ(-sz) |
float |
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This flag specifies Z for scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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-pivot(-pvt) |
linear linear linear |
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This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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-pivotX(-pvx) |
linear |
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This flag specifies the X pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-pivotY(-pvy) |
linear |
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This flag specifies the Y pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-pivotZ(-pvz) |
linear |
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This flag specifies the Z pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float. Local
Values |
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-localTranslate(-lt) |
linear linear linear |
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This flag specifies the local translation vector.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. |
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-localTranslateX(-ltx) |
linear |
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This flag specifies the X local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-localTranslateY(-lty) |
linear |
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This flag specifies the Y local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-localTranslateZ(-ltz) |
linear |
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This flag specifies the Z local translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-localRotate(-lr) |
angle angle angle |
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This flag specifies the local rotations : (slantRot, slantRoll,
twistRot).
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3]. Local
rotation (slantRot, slantRoll, twistRot). |
|
-localRotateX(-lrx) |
angle |
|
|
This flag specifies local rotation X angle (Slant Rot around
slantAxis).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float. |
|
-localRotateY(-lry) |
angle |
|
|
This flag specifies local rotation Y angle (Slant Roll of
slantAxis).
C: Default is 0.0. The range is [0, 180].
Q: When queried, this flag returns a float. |
|
-localRotateZ(-lrz) |
angle |
|
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This flag specifies local rotation Z angle (Twist around
normal).
C: Default is 0.0. The range is [0, 360].
Q: When queried, this flag returns a float. |
|
-localDirection(-ld) |
linear linear linear |
|
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This flag specifies the local slant axis (see local
rotation).
C: Default is 0.0 0.0 1.0.
Q: When queried, this flag returns a float[3]. |
|
-localDirectionX(-ldx) |
linear |
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This flag specifies X for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-localDirectionY(-ldy) |
linear |
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This flag specifies Y for the local slant axis.
C: Default is 0.0.
Q: When queried, this flag returns a float. |
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-localDirectionZ(-ldz) |
linear |
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This flag specifies Z for the local slant axis.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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-localScale(-ls) |
float float float |
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This flag specifies the local scaling vector.
C: Default is 1.0 1.0 1.0.
Q: When queried, this flag returns a float[3]. |
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-localScaleX(-lsx) |
float |
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This flag specifies X for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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-localScaleY(-lsy) |
float |
|
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This flag specifies Y for local scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float. |
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-localScaleZ(-lsz) |
float |
|
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This flag specifies Z for local scaling vector :
Flattening.
C: Default is 1.0. The range is [0.0, 1.0].
Q: When queried, this flag returns a float. |
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Common flags |
-name(-n) |
string |
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Give a name to the resulting node. |
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-constructionHistory(-ch) |
boolean |
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
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-caching(-cch) |
boolean |
|
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Toggle caching for all attributes so that no recomputation is
needed |
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-nodeState(-nds) |
int |
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
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