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Flags. MEL
examples.
polySubdivideFacet [-caching boolean] [-constructionHistory boolean]
[-divisions int] [-mode int] [-name
string] [-nodeState
int]
polySubdivideFacet is undoable, queryable, and editable.
Subdivides a face into quads or triangles.
In quad mode, a center point is introduced at the center of each
face and midpoints are inserted on all the edges of each face. New
faces (all quadrilaterals) are built by adding edges from the
midpoints towards the center.
In triangle mode, only the center point is created; new faces (all
triangles) are created by connecting the center point to all the
existing vertices of the face.
Default : one subdivision step in quad mode (polySubdFacet -dv 1 -m
0;)
In query mode, return type is based on queried flag.
polyAppend, polyAppendVertex, polyBevel, polyChipOff, polyCreateFacet, polyExtrudeEdge, polyExtrudeFacet, polySmooth, polySplit, polySplitVertex, polySubdivideEdge, polyTriangulate
caching, constructionHistory, divisions, mode,
name, nodeState
Long name (short name) |
Argument types |
Properties |
-divisions(-dv) |
int |
|
|
This number specifies how many times to recursively subdivide
the selected faces. For example, with divisions set to 3 in quad
mode, each initial quadrilateral will be recursively subdivided
into 4 subfaces 3 times, yielding a total of 4 * 4 * 4 = 64
faces.
C: Default is 1.
Q: When queried, this flag returns an int. |
|
-mode(-m) |
int |
|
|
The subdivision mode.
0: subdivision into quads
1: subdivision into triangles
C: Default is 0.
Q: When queried, this flag returns an int. |
|
Common flags |
-name(-n) |
string |
|
|
Give a name to the resulting node. |
|
-constructionHistory(-ch) |
boolean |
|
|
Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction
history is off then the operation will be performed directly on the
object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into the
history chain. |
|
-caching(-cch) |
boolean |
|
|
Toggle caching for all attributes so that no recomputation is
needed |
|
-nodeState(-nds) |
int |
|
|
Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when
enabled
- 4: Internally disabled. Will return to PassThrough state when
enabled
- 5: Internally disabled. Will return to Blocking state when
enabled
|
|
Flag can appear in Create mode of
command |
Flag can appear in Edit mode of command |
Flag can appear in Query mode of command |
Flag can be used more than once in a
command. |
polyPlane -n plg -w 10 -h 10 -sx 1 -sy 3;
// Quads
polySubdivideFacet -dv 2 plg.f[0]; // becomes 16 quads.
// Triangles
polySubdivideFacet -dv 1 -m 1 plg.f[2]; // becomes 4 triangles