Solving for the camera
 
 
 

This process reconstructs the 3D points corresponding to the 2D tracks and computes the camera path for all the sequences or frames and all the objects in one solve. There are several stages:

  1. Select key and reference frames
  2. Solve the two reference frames
  3. Solve all the keyframes
  4. Solve all other frames
  5. Solve all the 3D points.

This process is done first for the main camera (looking at a static scene), and then for all the mobile rigid objects.

At the same time the process computes the camera parameters and reconstructs the 3D coordinates of the 2D computed points.

NoteCamera solving is an automatic step in the Automatic Tracking process. See Running the automatic 2D tracking.

Each camera parameter--focal length, principal point, pixel aspect ratio and non-linear distortion-- has a value that varies or remains constant throughout the sequence and is either known or unknown.

Optionally, you can specify these parameters. Doing so helps the camera solver to give more accurate and faster results. See Setting up a camera.

Setting frames to solve

By default, MatchMover processes all frames in the Work Area. However, you may have for example, blurred images or an obscured frame, for which the camera will not solve. You can select the frame that you want to solve and therefore ignoring the frames that will not solve.

  1. Use Shift+click and drag the pointer to define a time range in the Work Area. See Defining a Work Area.
  2. Do one of the following:
    • Select 3D Tracking > Set Frames.
    • Right-click in the Track View and select Set Frames from the pop-up menu.
  3. Select one of the following:
    • To Be Solved - When you run the camera solving process, MatchMover process the marked frames.
    • Do Not Solve - When you run the camera solving process, MatchMover does not process the marked frames.
NoteFrames that will not be solved are marked with a black bar in the Track window graded ruler.

Running the camera solver

To run the camera solver, do one of the following:

A blue progress bar appears in the status bar, showing the progress of the solving process.

A popup window also opens to show you the current solving step:

You can press the Stop button inside it at any time to stop the solver (this may take a little time before the computation thread really safely stops).

NoteThe process halts if you attempt to run the solver with no frames initialized. If the tracking fails for any reason, an error message is displayed to give some hints to the user on how to fix it. It may be, for example, that some frames do not have enough tracks, or that the coordinate system definition is bad with respect to some survey points, etc.

Extending the computation

In some tough case, you might prefer tracking your shots pieces by pieces. You basically start from a rock-solid frame range that you track the best you can.

If you want, you can extend your solve by adding more frames into it. You can do it in three ways in MatchMover:

In some cases you may need to tweak the keyframes settings to cope with your new configuration.

Note Shots solved with extend camera tools may not give the same result if solved from scratch. So the user needs to keep track of its solving steps in order to solve it again, if needed.