New stereoscopic workflow added
A new workflow example has been added that outlines how to create a stereoscopic camera and provides guidelines for tweaking the main attributes of the stereo camera.
Performance improvement in scenes with global illumination
Significant performance improvement for scenes using global illumination with the mia_material_x_passes shader.
Autodesk Toxik and Backburner now available with Maya
Autodesk® ToxikTM and Autodesk® BackburnerTM are now available with Maya for network rendering and compositing.
Maya vector renderer now supported on Windows 64-bit and Mac OS X 32-bit
The Maya vector renderer is now supported on Windows 64-bit and Intel-based Mac OS X 32-bit. Previously, it was supported only on Windows 32-bit and PowerPC Mac OS X 32-bit.
Five mental ray for Maya batch rendering licenses available for command line rendering
Each Maya rendering license allows you to render in Maya interactively on one machine and run batch rendering on five machines. You can therefore perform mental ray for Maya rendering on up to 6 machines.
Eight remote licenses now available for all users of mental ray satellite rendering
Beginning Maya 2010, all users can now render on up to eight additional mental ray satellites.