Maya Vector renderer
 
 
 

(Microsoft® Windows® 32/64-bit and Apple® Mac OS® X 32-bit

You can use the Maya Vector renderer to create stylized renderings (for example, cartoon, tonal art, line art, hidden line, wireframe) in various bitmap image formats (for example, IFF, TIFF, and so on) or in the following 2D vector formats:

To select the Maya Vector renderer, see Select a renderer.

To set options for the Maya Vector renderer, see Render Settings window.

Example Animations  

helicopter.swf

flowers.swf

boat.swf

car.swf

WarningDo not combine frames created from vector rendering on different operating systems (for example, a 32-bit operating system and a 64-bit operating system) as there may be slight differences in the renderer output.
Note

Maya features that do not vector render

The Maya Vector renderer cannot render the following Maya features.

Maya Feature Notes

Bump maps

Not rendered.

Displacement maps

Not rendered. Use Modify > Convert > Displacement to Polygons to convert displacement maps to polygons for rendering.

Maya® Fluid Effects

Not rendered. Use Modify > Convert > Fluid to Polygons to convert fluid effects to polygons for rendering.

Image planes

Not rendered.

Lights

Only point lights are used during rendering. Only the following light attributes are considered during rendering: light location, light color, light intensity (for point lights), Emit Specular, Use Depth Map Shadows, Use Ray Trace Shadows.

Maya® Fur

Not rendered.

Multiple UVs

Not rendered.

Maya® Paint Effects

Not rendered. Use Modify > Convert > Paint Effects to Polygons to convert paint effects to polygons for rendering.

Some Paint Effects may not render as expected. Many Paint Effects brushes use a transparency texture on a single polygon to achieve an effect (for example, the outline of a leaf). However, the Maya Vector renderer only supports per object transparency.

Particles

Not rendered.

Post-render effects

Not rendered. (Post-render effects include motion blur, fog, glows, and so on.)

Shaders Anisotropic, Lambert, Blinn, Phong and Phong E shaders should produce expected results. Other Maya shaders may produce unexpected results.mental ray shaders and custom shaders are not rendered.Multiple shaders assigned to a single NURBS or subdivision surface are not rendered.
Textures Texture rendering is limited by the Fill Style and the number of polygons. Fill styles that fill individual polygons (Full Color and Mesh Gradient) render textures more accurately than other fill styles, and models that contain more polygons render textures more accurately than models with fewer polygons.
By Frame By Frame is ignored in Vector rendered filenames