Batch export and import of smooth skin weight maps
 
 
 

When you smooth skin a surface, Maya creates one weight map per joint. Maya has a menu item that exports all the weight maps at once.

NoteIf you want to transfer skin weights based on spatial location and not UVs, then use Copy Skin Weights. With Copy Skin Weights, your source and target skinned geometry do not need to have the same UVs.

See Copy smooth skin weights.

Warning

Importing to a character in another scene

After you export the weight maps, you can import them to a smooth-skinned surface in another scene so that its skin deforms the same as the first surface. The surface in the second scene must have the same UV orientation as the original surface, but it can differ from the original as follows:

Importing back to the original character

You can also import the maps back to the original surface. Examples of how this is useful follow: