The following describes the basic options
in the Muscle Spline tool:
Name
Specifies a name to use for the spline and all related
objects. This should be unique to avoid naming conflicts.
Num Insertion Controls &
Type
Sets how many control objects/points are created
for the spline. Each point has a tangent length and jiggle controls.
You can also select the type of shape or node to be used as a control object.
Num Driven & Type
Sets how many objects are ‘stuck’ on the spline curve.
These objects are driven by the curve and move/rotate as the curve
moves. Typically, joints are used since you can then use them to do
skinning, but you can select other objects as well.
Constrain Mid Controls
If on, all of the middle control objects are automatically
constrained to be positioned and aimed the right way between the
first and last created controls. You still have manual control over
each of them. If off, the controls are not constrained.
Create Muscle Spline Rig
When ready, click this button to create a spline setup
with the options you have selected.