The following are the basic options in the Muscle Spline Deformer tool:
Enter a unique name not used by any Muscle Spline or Muscle Spline deformers. The rig nodes created use this name.
Sets how many controls are used by the spline and deformer. You must have at least two, one for the start and one for the end of the spline.
Lets you select the shape of the spline controls.
If checked, the object is also converted to have a Muscle Object shape node so that it can be connected to the Muscle skin deformer.
Applies a deformer to the selected object with the provided settings.
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