This is a locator node that implements the main muscle/bone/capsule object node. Any NURBS surface, polygon mesh, or transform/joint that connects to a Muscle deformer node must have this applied to it as a shape node with proper connections.
The following are descriptions of the attributes in the cMuscleObject node.
When used with the Muscle deformer, this controls the Sticky strength from this object. Generally set to 1.0, this is a multiplier with Sticky weights that have been painted for this node. Along with the Sliding Strength attribute, this value lets you tweak the amount of Sticky versus Sliding after painting weights.
When used with the Muscle skin deformer, this defines an offset between the surface of the capsule, bone, or muscle object and the skin that is pushed out when sliding is used.
For example, when Fat is set to 0, the skin does not push out until the surface of the capsule, bone or muscle touches it. When the fat value increases, a gap is created between the capsule, bone or muscle, and the skin.