This
is a deformer node that provides a standalone deformer, more simple
than the main Muscle deformer, to provide both multi-object or self-collision effects.
The following are the
attributes for adjusting the multi collision deformer:
Envelope
The standard Maya deformer
envelope attribute that enables or disables the entire deformer.
When set to 0, multi-object collision is disabled.
Tolerance
Sets the internal tolerance
used by the computations. This is multiplied by other values internally,
and does not need to be adjusted.
Falloff
Sets the distance at which
points are volumized from each collision area.
Volumize
Sets the amount of bulging
or volumization that occurs for the collision areas.
Blur Iterations
When a collision occurs, points
are moved/flattened to resolve the collision. This effect can be
blurred out to affect other points surrounding the collision to
result in a smoother/softer look. This sets how many iterations
occur for this calculation.
Relax Iterations
After collision, points within
the falloff region can be relaxed with the Relax algorithm. This
sets how many iterations are used for it.
Relax Strength
After self collision,
points within the falloff region can be relaxed with the Relax algorithm.
This sets how strong the relax effect is.
Smooth Iterations
After collision, points within
the falloff region can be smoothed with the usual Smooth algorithm.
This sets how many iterations are used.
Smooth Strength
After collision, points within
the falloff region can be smoothed with the Smooth algorithm. This
sets the strength of the smooth effect.
Smooth Hold
For collision smoothing, this
sets the amount of smooth hold during the smooth operation. At higher
values, points are not allowed to smooth along their normal and retain
volume more.