cMuscleMultiCollide node
 
 
 

This is a deformer node that provides a standalone deformer, more simple than the main Muscle deformer, to provide both multi-object or self-collision effects.

Related topics

The following are the attributes for adjusting the multi collision deformer:

Envelope

The standard Maya deformer envelope attribute that enables or disables the entire deformer. When set to 0, multi-object collision is disabled.

Tolerance

Sets the internal tolerance used by the computations. This is multiplied by other values internally, and does not need to be adjusted.

Falloff

Sets the distance at which points are volumized from each collision area.

Volumize

Sets the amount of bulging or volumization that occurs for the collision areas.

Blur Iterations

When a collision occurs, points are moved/flattened to resolve the collision. This effect can be blurred out to affect other points surrounding the collision to result in a smoother/softer look. This sets how many iterations occur for this calculation.

Relax Iterations

After collision, points within the falloff region can be relaxed with the Relax algorithm. This sets how many iterations are used for it.

Relax Strength

After self collision, points within the falloff region can be relaxed with the Relax algorithm. This sets how strong the relax effect is.

Smooth Iterations

After collision, points within the falloff region can be smoothed with the usual Smooth algorithm. This sets how many iterations are used.

Smooth Strength

After collision, points within the falloff region can be smoothed with the Smooth algorithm. This sets the strength of the smooth effect.

Smooth Hold

For collision smoothing, this sets the amount of smooth hold during the smooth operation. At higher values, points are not allowed to smooth along their normal and retain volume more.