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 Drawing a polygon

Lesson 1: Modeling a polygonal mesh

Bridging between edges
 
                
               
             
             
            
            Extruding polygon components
          
       
       
       
       
      You
         can create new polygon components from existing ones using the Extrude feature
         (
                  Edit Mesh > Extrude).
         When you extrude a polygon component (for example, a face, edge,
         or vertex), you create additional polygon components from the ones
         you selected. Using the Extrude feature
         you will:
      
      
         - Create the lower front region of the
            helmet by extruding the polygon face you created in the last section
            of the lesson.
         
- Extrude edges
            around the face shield and along the lower bottom edge.
         
To extrude the polygon face for the lower
         front region
      
      
         - Enlarge the scene view to a single perspective
            view.
         
- With the polygon face still selected,
            choose 
                     Edit Mesh > Extrude.
            The extrude manipulator
               appears on the selected face.
             
- In the perspective view, drag the blue
            arrow on the manipulator to extrude a section of mesh out from the
            face (positive X) a distance of approximately one half a grid unit
            (see image).
         
- Press the g key to extrude again.
         
- Click the large circle that surrounds
            the manipulator to display the rotate manipulators and then drag
            the green circular manipulator to rotate the angle of the extrusion
            to match the angle in the reference sketch (see image) and then
            drag the arrow manipulator a second time to extrude a second section
            of mesh.
            TipAs you change the
                  angle of rotation and extrude the mesh you can also momentarily
                  switch between the move or scale manipulators to fine tune the position
                  and scale of each section as you extrude it.
                
- Press the g key once again and create
            a third extruded region using the manipulator to move, rotate, or
            scale the extruded segment of the mesh so you position it correctly
            when compared to the reference sketch (see image). You may also
            want to view the extrusion from either the top or front view to
            ensure your extrusion doesn’t extend outwards more than the side
            region.
         
- Save your work.
         
To delete unwanted faces on the extruded
         mesh
      
      
         - Tumble the perspective view until you
            can view the inside of the lower front region (see image below).
         
- Select the faces that appear on the inside
            of the mesh you just extruded, including the faces on either end
            of the extrusion.
            These faces were required
               for creating the extruded portions of the lower region but are not
               needed beyond this point.
             
- Press the Delete key to delete the selected
            faces.
            When you are finished,
               a gap will exist between the last extruded segment of the lower
               region and the helmet mesh.
             
You’ll combine these
         separate meshes together and then create a mesh that bridges between
         them in the next section of the lesson. To prepare for the bridge,
         you need to extrude more edges on the helmet mesh so that the number
         of edges match when you create the bridge.
      
      To extrude the bottom edges of the helmet
         mesh
      
      
         - In the perspective view, select the lower
            edges of the helmet mesh using 
                     Select > Select Border Edge Tool.
         
- Select 
                     Edit Mesh > Extrude,
            then drag the blue arrow manipulator in a direction towards the
            inside of the helmet to create a row of edges that are perpendicular
            to the selected bottom edges. Extrude these edges a distance that
            is approximately one grid unit in depth (see image below).
         
To extrude top and side edges for the
         face shield
      
      
         - In the perspective view, select the upper
            and side edges on the helmet mesh using 
                     Select > Select Border Edge Tool (see
            image below).
         
- Select 
                     Edit Mesh > Extrude and
            then drag the blue arrow on the extrude manipulator in a direction
            towards the inside of the helmet to create edges that are perpendicular
            to the top and side edges of the face shield. Extrude these edges
            a distance that is approximately one grid unit in depth (see image
            below).
         
To move vertices on the lower front region
         to match the reference sketch
      
      
         - In the perspective view, right-click
            on the helmet and select vertex mode to change the selection type
            to vertices.
         
- Select the four vertices on the lower
            front region of the helmet that are near the axis of symmetry (see
            image below) and using the Move Tool, move
            the selected vertices upwards by dragging the green arrow on the Move
               Tool manipulator so that the lower front region of the
            helmet matches the reference sketches as they appear in the various
            orthographic views.
         
- Adjust any vertices on the lower region
            that may require minor repositioning by selecting and moving them
            as necessary.