Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
 
 Editing components in the perspective view

Lesson 1: Modeling a polygonal mesh

Extruding polygon components
 
                
               
             
             
            
            Drawing a polygon
          
       
       
       
       
      To create the lower front region of the
         helmet (that is, the region that would protect the mouth and jaw
         of the wearer) you’ll create a polygon for the cross section of
         the lower front region by manually placing vertices using the Create
            Polygon Tool (
                  Mesh > Create Polygon Tool).
      
      To place vertices for a polygon
      
      
         - In the side view, select 
                     Mesh > Create Polygon Tool >   . .The Create
                  Polygon Tool settings editor appears.
             
- In the tool settings editor, set the
            following options:
            
               - Limit the number of
                     points: On
               
- Limit points to:
                  6
               
 These settings specify
               that a closed polygon face will be created once you have placed
               six vertices in the scene.
             
- In the side view, place six points for
            the profile as it appears in cross section of the lower front region
            of the helmet (see image below). Ensure that you place the vertices
            in a counter-clockwise direction for this step. 
            The new polygon face
               is created along the YZ plane (the axis of symmetry for the model).
             
- Press the q key to quit the Create
               Polygon Tool when the polygon face is complete.
            The new polygon component
               remains selected in Object Mode.
             NoteIf the polygon face
                  doesn’t appear shaded in the side view but does appear shaded in
                  the perspective view, it means that the polygon face and the image
                  plane lie on exactly the same plane. You can correct this by moving the
                  image plane backwards in the side view so it doesn’t lie directly
                  on the YZ plane, but this step is not critical to the success of
                  the steps that follow.
                
You’ll extrude this polygon
         face to create the remainder of the lower front region of the helmet.
         Before you can extrude the new face it needs to be selected in Face
         mode. You can do this quickly by converting the existing selection
         to Faces.
      
      To convert the object selection to face
         selection
      
      
         - With the face still active in Object
               Mode, choose 
                     Select > Convert Selection > To Faces.
            The
               selection is converted to a face selection. 
             TipYou can also press
                  Ctrl + F11 or Ctrl + right-click on the selected object and choose To
                     Faces > To Faces from the marking menu that appears.