To set the initial State of your nCloth
This sets which shape your nCloth starts its simulation with. For example, you can set your nCloth’s Initial State so that it appears to be draped over a couch at the beginning of its simulation.
See Creating a Tearable Surface constraint.
To inflate or deflate an nCloth object
Dent, crush, or warp an nCloth beyond its restitution limits
The following procedure details how you can make an nCloth retain its deformed shape. For example, you can create a crushed cardboard box or a dented metal trash can.
To dent, crush, or warp an nCloth beyond its restitution limits
To create ridges on nCloth that resemble creases or seams
The edge loop you hardened is now a ridge that resembles a seam or crease on the nCloth object. This ridge retains its shape during its nCloth’s simulation.
To turn off nCloth object or component participation in nConstraints
See Creating a Disable Collisions constraint or Creating an Exclude Collide Pairs constraint.
Create wind effects for nCloth
To affect nCloth with dynamic wind
To block dynamic wind from affecting nCloth
The affects of dynamic wind on the behavior of any nCloth objects that are blocked by the obstructing object are now reduced. The magnitude of this reduction is dependent on the Wind Shadow Distance value you set.