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Duplicating objects across an axis of symmetry
Lesson 1: Assigning a fur description
Assigning objects to a reference layer
Renaming surfaces on a
model
After duplicating the surfaces you need to
rename the duplicated surfaces so you can easily identify and select
them by name when required.
The surfaces you duplicated
were originally named using the naming convention leftArm, leftArmpaw,
leftLeg, and leftLegpaw. When you duplicate objects, Maya assigns
names to the new objects automatically. Change the names of the
duplicated surfaces to match the naming convention used for the
model.
To rename objects
- For each of the surfaces listed in the
following table, do the following:
- Click the object in the scene view.
- In the Channel Box,
click the object name to select it. You can display the Channel
Box by clicking Show/Hide Channel Box/Layer
Editor button on the Status Line.
- Type the corresponding new name from
the table and press .
Old name |
New name |
leftArm1
|
rightArm
|
leftArmpaw1
|
rightArmpaw
|
leftLeg1
|
rightLeg
|
leftLegpaw1
|
rightLegpaw
|
leftBody1
|
rightBody
|