Assigning objects to a reference layer
 
 
 

In this section you will assign any objects that will not have fur assigned to a referenced display layer so they become temporarily unselectable when adding or changing a fur description.

Layers are overlapping views of your scene that can have objects assigned to them. You can assign any objects within a scene to layers. One useful characteristic of layers is that they let you simplify your scene so you can work on specific objects without disturbing other objects. You can choose which objects of the scene you want to assign to a layer and then selectively make them visible or invisible. You can also template or reference all objects associated with a given layer.

To assign objects to a display layer

  1. If the Channel Box isn’t already displayed, click the Show/Hide Channel Box/Layer Editor button in the Status Line to display the Layer Editor .
  2. Ensure the Layer Editor is set to Display Layers by clicking the Display radio button.

  3. Click the Create Layer button .
  4. Double-click the new layer’s name in the Layer Editor.

    The Edit Layer window appears.

  5. In the Edit Layer window, set the following and click Save:

    In the Layer Editor, the name of the layer updates and its status is now set to Reference. The Reference display state indicates that the objects in that layer can still viewed in the scene but cannot be selected.

  6. In the scene view, select the following surfaces:
  7. Right-click the ExtraParts layer in the Layer Editor and choose Add Selected Objects from the drop-down list that appears.

    The selected objects are assigned to the ExtraParts display layer which is currently set to Reference. You can still view these objects but they cannot be selected again until you set the display setting for this layer to Normal. Using reference layers in this fashion aids your workflow by ensuring you don’t accidentally select unwanted surfaces when applying Fur.