Dope Sheet menu bar
 
 
 

Edit menu

Many of these menu items appear and behave in a similar fashion to the main Edit menu in the scene view. However, as the Dope Sheet works directly with animation curves and attributes, there are no hierarchy options available within the settings windows for the edit functions.

NoteThe Dope Sheet, the Edit > Keys menu selection, and Time Slider all share a common keys clipboard. Keys copied or cut to the clipboard using one tool are available to the other tools.

Undo/Redo

Undo cancels the last operation. Redo does the last undone operation again.

Cut

Cut removes existing keys from a selected attribute and places a copy of that information on the keys clipboard. If a curve segment is selected in the graph view, this area will be removed when you choose Edit > Cut. If no curve segment is selected, Cut will operate on the item selected in the Outliner portion of the Dope Sheet. See Edit > Keys > Cut Keys.

Copy

Copy copies existing keys from a selected attribute and places that information on the keys clipboard. If you select a curve segment in the graph view, this area will be removed when you choose Edit > Copy. If no curve segment is selected, Copy will operate on the item selected in the Outliner portion of the Dope Sheet. See Edit > Keys > Copy Keys.

Paste

Paste adds keys from the keys clipboard to an attribute. Pasted keys can be merged with existing keys, inserted at a time (displacing existing keys), or used to replace keys at a time. See Edit > Keys > Paste Keys.

Delete

Delete removes existing keys from a selected attribute. It works the same as Cut except it does not place a copy of the removed keys on the keys clipboard. See Edit > Keys > Delete Keys.

Scale

Scale operates on a selected range of keys, expanding or compressing the animation to correspond to a new time range. Note that Scale will operate on the entire range of keys if an attribute is selected in the Dope Sheet outliner and a curve segment is not selected. See Edit > Keys > Scale Keys.

Snap

Use Snap to force selected keys to snap in time to the nearest whole time units. Use Select Unsnapped to check for keys not at whole time units. See Edit > Keys > Snap Keys.

Select Unsnapped

Selects all keys from the selected channel. If no objects or attributes are selected, it selects any keys in the View Area.

Select Curve Nodes

See Select Curve Nodes.

Change Curve Color >

See Change Curve Color.

Remove Curve Color

See Remove Curve Color.

View menu

This menu controls the layout of the Dope Sheet view area.

NoteWhen framing the desired range, the Dope Sheet may scale the area within the graph view horizontally and vertically to display the desired range.

Frame All

Frame All adjusts the graph view to fit all animation in the window.

Frame Selected

Frame Selected adjusts graph view to fit selected animation in the window.

Frame Playback Range

Frame Playback Range adjusts the graph view to fit the playback range in the window.

Center Current Time

If you want to shift the view so the current time is in the middle of the editor, select Center Current Time from the View menu.

Auto Frame

This adjusts the graph view to fit the display when new curves associated with a selected object are loaded into the Dope Sheet.

NoteAuto Frame works differently in the Dope Sheet than in the Graph Editor.

Dope Sheet Summary

This option loads the Dope Sheet Summary into the Dope Sheet outliner. See Dope Sheet outliner for more information about summary objects.

Scene Summary

This option loads the Scene Summary into the Dope Sheet outliner.

Curves menu

The Curves menu items are functions for processing animation curves.

Pre and Post Infinity animation curves options

In Maya, animation curves are extrapolated outside the first and last keys of the curve. Curves before the first key and after the last key will be flat (no change in value over time) unless you set the pre and post tangent controls to anything other than constant. You can use these options to automatically generate specific types of repeating animation. For definitions of the pre and post infinity curve types, see Pre and Post Infinity.

NoteIf you want to create editable animation of a repetitious or cyclical nature, you can bake a channel with Infinity turned on.

Bake Channel

This operation calculates a new animation curve for an attribute using the input nodes that contribute to its properties. See Bake Channel Options window. Bake Channel is useful to:

Change Rotation Interp

Change Rotation Interp lets you can change the rotation interpolation type of existing curves.

You can change the rotation interpolation type only on rotation channels that have keyframes on all three channels (rotateX, rotateY, rotateZ). In addition, because the rotateX, rotateY and rotateZ channels always share the same interpolation type, changing interpolation for a single channel such as rotateX, will automatically change rotateY and rotateZ as well.

See Change Rotation Interp.

Simplify Curve

Use this operation to remove keys that are not necessary to describe the shape of an animation curve. Excess keys may accumulate on an animation curve as a result of adding keys manually or performing operations such as a Bake Channel. You may need to remove keys from an animation curve to reduce the complexity of the graph view. You might also need to provide larger spans for adjusting curve tangents.

See Simplify Curve.

Euler Filter

See Euler Filter.

Resampling curves

You can resample dense data curves with the Curve > Resample Curves option in the Graph Editor or Dope Sheet. Resampling creates a periodic frame rate by placing keys at uniform intervals.

To resample a curve, you select a sampling filter, which is an algorithm defining how the keys in the curve are resampled. Tangent and curve values are ignored. The filter converts animation curves with keys at either uniform or non-uniform intervals to curves with keys at a uniform interval that you specify. See Resample Curve Options window.

TipThe resampling filters are designed to reduce the number of keys in dense data curves. It may not produce the desired results when used on curves with few keys.

Spreadsheet

This menu selection lets you edit the attributes of the selected animation curves in the Attribute Editor spreadsheet.

Non-Weighted and Weighted Tangents

Specify the tangent weighting for selected keys. The default setting is non-weighted tangents, which provide simple handles for manipulating the tangent’s angle.

Weighted tangents represent the amount of influence a tangent has on an animation curve segment. By turning on Free Tangent Weight, it is possible to simultaneously edit the influence and angle of the tangent quickly and intuitively. Users of desktop illustration packages will recognize the familiar Bezier-style behavior when in this mode.

Keys menu

Convert to Key

Converts selected breakdowns to keys.

Convert to Breakdown

Converts selected keys to breakdowns.

Add Inbetween

Inserts an inbetween at the current time.

Remove Inbetween

Removes an Inbetween at the current time.

Mute Key

Mutes the selected keys. Keys that are muted do not contribute to the animation on their channels.

When keys are muted, the following occurs:

Unmute Key

Unmutes the selected keys. Keys that are not muted contribute to the animation on their channels. Unmuting keys disables their Mute channels (indicated by the red x symbol next to the names of the muted keys channels in the Dope Sheet Outliner) but does not remove them.

To remove Mute channels, see Mute keys in the Dope Sheet or Graph Editor.

Tangents menu

Tangents describe the entry and exit of curve segments from a key. This menu operates on the shape of curve segments around selected keys. Note that these settings affect only existing animation curves segments’ tangents. See Tangents menu.

Spline

See Spline.

Linear

See Linear.

Clamped

See Clamped.

Stepped

See Stepped.

Stepped Next

See Stepped Next.

Flat

See Flat.

Fixed

See Fixed.

Plateau

See Plateau.

In Tangent

See In Tangent menu.

Out Tangent

See Out Tangent menu.

List menu

Hierarchy Below

Use Hierarchy Below to turn on/off the display of objects acting as summary objects for objects beneath them.

For example, in the following diagram, a cone with a Translate X channel is under a group with no animation on it. With Hierarchy Below on, the group1 node displays the animation information of its child node, the cone, acting therefore as a summary group. With Hierarchy Below off, only the summary objects (Dopesheet Summary, Scene Summary) display summary information.

Auto Load Selected Objects

When List > Auto Load Selected Objects is on, the objects that appear in the Dope Sheet outliner will change every time you make a selection to show the currently selected objects. If List > Auto Load Selected Objects is off, it locks the objects currently in the Dope Sheet outliner so you can continue to edit their animation curves even if you make a new selection in a scene view.

Load Selected Objects

You can use this item only when List > Auto Load Selected Objects is off. When Auto Load Selected Objects is off, the objects appearing in the Dope Sheet outliner may be out of sync with what is currently selected in a scene view. To load the currently selected objects, select List > Load Selected Objects.

Add Selected Objects

To work on the animation of one object in the Dope Sheet and another object not loaded in the Dope Sheet outliner, select that object and choose Options > Add Selected to List. This will add the selected object to the Dope Sheet outliner without disrupting the layout in the Dope Sheet.

Bookmarks

To work with the animation of an object or a collection of objects in the Dope Sheet and save that current editing environment, create a bookmark.

Bookmark Current Objects

See Bookmark Current Objects.

NoteWhen bookmarks are loaded into the Dope Sheet, List > Auto Load Selected Objects is automatically turned off.

Bookmark Selected Curves

See Bookmark Selected Curves.

Remove All Bookmarks

Removes all bookmarks from the current objects and keys displayed in the Dope Sheet.

Show menu

This menu is the same as its counterpart in the Outliner. See Outliner.