Edit > Keys >
Delete Keys >
Opens the Delete
Keys Options window. See
To delete keys.
Objects
Select one of the following
options:
- Selected
-
Deletes keys only from
the currently selected objects.
- All
-
Deletes keys for all
objects, including objects that you can’t usually select from the
scene view (such as construction history nodes).
Hierarchy
Specify how a keyset
is deleted from a hierarchy of grouped or parented objects.
- Selected
-
The keyset to be deleted
includes only the animation curves of the currently selected object.
Default is on.
- Below
-
The keyset to be deleted
includes the animation curves of the selected object and all the
objects below it in the hierarchy. Default is off.
Channels
Specifies the channels (keyable attributes) whose
animation curves will be included in the deleted keyset.
- All Keyable
-
The keyset includes the
animation curves of all keyable attributes of the selected object.
Default is on.
- From Channel Box
-
The keyset includes the
animation curves of only those channels currently selected in the Channel
Box. Default is off.
- Driven Channels
-
Specifies that the keyset
to be deleted will include any driven keys. The driven keys enable the
values of keyable attributes (channels) to be driven by the values
of other attributes. See
Driven keys.
Default is off.
- Control Points
-
Specifies
whether the keyset to be deleted will include all the animation
curves of a selected deformable object’s control points. Control points include
NURBS control vertices (CVs), polygonal vertices, and lattice points.
Default is off.
- Shapes
-
Specifies whether the
keyset to be deleted will include the animation curves of a selected object’s
shape node as well as its transform node. Typically, when you directly
select an object in the workspace (for instance, in the perspective
view), what is selected is the object’s transform node. To delete
the animation curves of the object’s shape node as well as its transform
node, be sure Shapes is on. To delete the
animation curves of the transform node only, turn Shapes off.
Default is on.
Time Range
Specifies
the time range of the keyset’s animation curves.
- All
-
Specifies no limit on
the time range.
- Start/End
-
Specifies a time range
from Start Time to End Time.
- Time Slider
-
Specifies a time range
defined by the Playback Start and End times
of the Time Slider.
- Start Time
-
Specifies the start of
the time range (available if Start/End is
on).
- End Time
-
Specifies the end of
the time range (available if Start/End is
on).
Help Images
Displays
an image in the Delete Keys Options window
that illustrates deleting within a specified time range.
- Method
-
Specifies whether the
keyset to be deleted will include keys only or keys and animation
curve segments (available if Start/End or Time
Slider is on).
- Keys
-
Specifies that the keyset
will include only keys.
- Segments
-
Specifies that the keyset
to be deleted will include keys and animation curve segments. This
is useful when you want to delete the segments of animation curves
that lie between keys. For instance, you might not have any keys in
the time range you’ve selected, but you want to delete the animation
curve action in the time range. To preserve the shape of the animation curve
segments, Maya will create keys at the time range’s start and end
times if keys do not already exist at those times.
Adjustment
Specifies how the keyset
is copied to the keys clipboard after it has been deleted (available
if Segments is on).
- None
-
Specifies deleting keys
within the specified range. If there are keys remaining adjacent
to both ends of the deleted area, the animation curve(s) produced
will retain the out tangent and in tangent of the key in the cut
area.
- Collapse
-
Specifies removing keys
within the specified range. Any keys preceding the cut are moved
to the start time of the cut area, effectively “shuffling forward”
the animation curve to fill the resulting gap.
- Connect
-
Adjusts the keys clipboard
curves in value and adjusts the segment of the original curve following
the pasted segment. This prevents discontinuity in the animation
(available if Collapse is on).