Change fur curve attractor set attributes
 
 
 

After you attach hair curves to a fur description, a fur curve attractor set is created. You can edit the attributes of the fur curve attractor set at any time. The attributes define how the fur relates to the hair curves. You can do this in the following ways:

Edit fur curve attractor sets

When you edit a fur curve attractor set, any changes you make apply to all the fur descriptions assigned to that attractor set. The attributes are applied to each hair curve in the set.

To edit fur curve attractor sets

  1. Select Fur > Edit Curve Attractor Setand then select the desired set of fur curve attractors.
  2. Edit the desired attributes in the FurCurveAttractors node. For descriptions of these attributes, see FurCurveAttractors node.

Randomly vary fur curve attractor set attribute values

You can randomly vary fur curve attractor set attribute values for a more natural effect using noise amplitude and noise frequency. Noise amplitude refers to the variance of an attribute, and noise frequency refers to the amount of variance over a distance or area.

To set noise amplitude and noise frequency

  1. Edit the fur curve attractor set. For details, see Change fur curve attractor set attributes.
  2. Go to the Details section, then go to the attribute for which you want to change noise values.
  3. Modify the Noise Amplitude and Noise Frequency values. For more information see Details.

Paint attractor set attribute values

Just as you can paint fur attribute values (see Paint fur attribute values), you can paint fur curve attractor set attribute values on an area without changing the fur curve attractor set attributes for the entire surface.

When you paint values on a surface, Maya creates a map of the values for each of the fur curve attractor set attributes that you change.

You can paint the following fur curve attractor set attributes: Radius, Power, Influence, Start Length, End Length, and Threshold Length. For information about these attributes, see FurCurveAttractors node. You can also paint Attraction per fur description. For more information, see Attraction.

NoteYou cannot use Artisan to mask selected vertices when painting fur curve attractor set attribute values.
TipBefore using Maya Artisan to paint fur attractor set values, set and learn the Maya hotkeys for at least the following commands:
  • Under the Brush Tools category, ModifyUpperRadius.
  • Under the Artisan category, ModifyPaintValue, FloodSurfaces, ToggleWireframeInArtisan, ToggleColorFeedback, and ToggleReflection.

You will find these commands increase your efficiency as you work with the Paint Fur Attributes Tool.

To paint attractor set values

  1. Select the surface(s) you want to paint. The selected surface must have a fur curve attractor set assigned to it.
  2. In the Rendering menu set select Fur > Paint Fur Attributes Tool > . The Paint Fur Attributes Tool Settings window opens, followed by the Paint Scripts Tool editor.

  3. In the Paint Fur Attributes Tool Settings window, modify the following settings:
    • Fur Attribute - Select attribute you want to paint values for on the surface, one of the following: Radius, Power, Influence, Start Length, End Length, and Threshold Length.
    • Fur Description - Fur curve attractor sets affect all fur descriptions attached to a hair system.
    • Attractor Set - Select the fur curve attractor set you want to paint.
  4. In the Paint Scripts Tool editor, select an appropriate Value, Profile, and Operation. For details, see Artisan Tool Settings in the Artisan guide.
  5. Drag the brush across the surface.
    TipYou can quickly restore attractor set attribute values to the prepainted values by deleting the attribute map created when you painted the fur. For details, see To remove maps from an attribute.

To paint attribute values greater than 1

  1. Use the Paint Fur Attributes Tool to flood the selected surface with an attribute value of 1.
    • Select the attribute from the Fur Attribute drop-down list.
    • Set the Value to 1.
    • Click the Flood button.
  2. Set the attribute Map Multiplier to the number you want to paint. For details, see Change attribute map value ranges. You can now paint values between 0 and less than the value set for the Multiplier.
    Map Multiplier

    Set the factor you want the value multiplied by. For example, if you want to change the range of values for fur Length from the default, 0-1, to 0-10, set the multiplier to 10.

Map attractor set attribute values

Just as you can map fur attribute values, you can map values for each fur curve attractor set attribute by importing file textures. To map fur curve attractor set attributes, follow the procedures for mapping fur attribute values, but edit the attributes for the fur curve attractor set instead of the fur description. For details, see Map fur attribute values.

Remember that because Fur can use only simple file texture maps, every texture you import must be “baked” to convert it to a file texture.

Related topics

Change attribute map value ranges

Changing the attribute map value ranges will only have an effect if the attribute has been painted or texture mapped. By default, attribute map value ranges are defined to be between 0 and 1. You only need to change value ranges when you want to paint or map values other than those defined in this range. For example, you could change the range from 0.2 to 0.5, 2.0 to 3.0, or commonly, from 0 to 5. For information on painting values, see Paint attractor set attribute values. For information on mapping values, see Map attractor set attribute values.

You can set value ranges for all attractor set attribute values.

To change attribute map value ranges

  1. Edit the fur curve attractor set. For details, see Paint attractor set attribute values and Map attractor set attribute values.
  2. Go to the Details section, then go to the attribute for which you want to change value ranges.
  3. Modify the Map Offset and Map Multiplier attributes. For more information see Details.