#include <shader_map.h>
Public Member Functions | |
virtual void | release () const =0 |
deletes the object. | |
virtual Map_status | reset () const =0 |
resets itself to point to the first element. | |
virtual Map_status | set_to (const miUint index) const =0 |
moves to the desired element. | |
virtual Map_status | next () const =0 |
moves to the next element. | |
virtual Map_status | previous () const =0 |
moves to the previous element. | |
virtual Map_status | skip (const miUint amount) const =0 |
skips the desired number of elements. | |
virtual bool | at_end (Map_status *status=0) const =0 |
returns true if it's beyond the end. | |
virtual miUint | current (Map_status *status=0) const =0 |
returns the index of the element it points to. | |
virtual Map_status | get (Map_element &element) const =0 |
returns a copy of the current element. | |
virtual Map_status | get_position (float *position) const =0 |
retrieves the position of the current element. | |
virtual Map_status | get_position (miVector &position) const =0 |
retrieves the position of the current element, 3D case. | |
virtual Map_status | get (const Map_field_id field_id, float &value) const =0 |
retrieves the value of the desired field of the current element. | |
virtual Map_status | get (const Map_field_id field_id, int &value) const =0 |
retrieves the value of the desired field of the current element. | |
virtual Map_status | get (const Map_field_id field_id, miVector &value) const =0 |
retrieves the value of the desired field of the current element. | |
virtual Map_status | get (const Map_field_id field_id, miColor &value) const =0 |
retrieves the value of the desired field of the current element. | |
virtual Map_status | get (const Map_field_id field_id, miMatrix *value) const =0 |
retrieves the value of the desired field of the current element. NOTE: 'value' is a pointer to a miMatrix. | |
virtual Map_status | get (const Map_field_id field_id, float *value) const =0 |
retrieves the value of the desired field of the current element. | |
virtual Map_status | get (const Map_field_id field_id, int *value) const =0 |
retrieves the value of the desired field of the current element. | |
virtual Map_status | set (const Map_element &element)=0 |
sets the current element. | |
virtual Map_status | set_position (const float *position)=0 |
sets the position of the current element. | |
virtual Map_status | set_position (const miVector &position)=0 |
sets the position of the current element, 3D case. | |
virtual Map_status | set (const Map_field_id field_id, const float value)=0 |
sets the value of the desired field of the current element. | |
virtual Map_status | set (const Map_field_id field_id, const int value)=0 |
sets the value of the desired field of the current element. | |
virtual Map_status | set (const Map_field_id field_id, const miVector &value)=0 |
sets the value of the desired field of the current element. | |
virtual Map_status | set (const Map_field_id field_id, const miColor &value)=0 |
sets the value of the desired field of the current element. | |
virtual Map_status | set (const Map_field_id field_id, const miMatrix *value)=0 |
sets the value of the desired field of the current element. NOTE: 'value' is a pointer to a miMatrix. | |
virtual Map_status | set (const Map_field_id field_id, const float *value)=0 |
sets the value of the desired field of the current element. | |
virtual Map_status | set (const Map_field_id field_id, const int *value)=0 |
sets the value of the desired field of the current element. |
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returns true if it's beyond the end.
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returns the index of the element it points to.
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retrieves the value of the desired field of the current element.
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retrieves the value of the desired field of the current element.
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retrieves the value of the desired field of the current element. NOTE: 'value' is a pointer to a miMatrix.
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retrieves the value of the desired field of the current element.
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retrieves the value of the desired field of the current element.
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retrieves the value of the desired field of the current element.
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retrieves the value of the desired field of the current element.
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returns a copy of the current element.
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retrieves the position of the current element, 3D case.
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retrieves the position of the current element.
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moves to the next element.
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moves to the previous element.
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resets itself to point to the first element.
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sets the value of the desired field of the current element.
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sets the value of the desired field of the current element.
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sets the value of the desired field of the current element. NOTE: 'value' is a pointer to a miMatrix.
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sets the value of the desired field of the current element.
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sets the value of the desired field of the current element.
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sets the value of the desired field of the current element.
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sets the value of the desired field of the current element.
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sets the current element.
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sets the position of the current element, 3D case.
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sets the position of the current element.
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moves to the desired element.
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skips the desired number of elements.
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