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$
$if
1
$lookup command
1
$MI_RAY_SUBSTITUTE
1
.
.mi scene file
1
a
alpha channel
1
ambient occlusion
1
anonymous shader
1
aperture
1
apply flag
1
approximation
1
approximation flags
1
2
approximation inheritance
1
approximation override
1
area light sampling
1
area light source
1
2
array
1
2
3
array type
1
aspect ratio
1
assemblies
1
2
3
ATI
1
atmosphere
1
autovolume
1
2
b
Bézier
1
B-spline
1
back culling
1
2
3
4
5
banding
1
barycentric coordinates
1
base shader
1
basis matrix
1
basis vector
1
binary space partitioning
1
binary vector
1
boolean type
1
box
1
BRDF
1
BSP
1
bump basis vectors
1
bump map
1
bump mapping
1
2
c
C development environment
1
camera
1
camera space
1
2
camera state variables
1
cardinal
1
cardinal spline
1
cartoon
1
Catmull-Clark scheme
1
Catmull-Clark mesh
1
caustics
1
Cg
1
child state
1
code
1
coherent noise
1
color
1
color bleeding
1
color clipping
1
color profile
1
2
3
color temperature
1
color texture type
1
color type
1
command
1
2
command line option
1
comment
1
compiler
1
compression
1
2
concave polygon
1
concurrency
1
conditionals
1
connection
1
contour contrast shader
1
contour line
1
contour output shader
1
contour shader
1
2
3
4
contour store shader
1
contours, fast
1
contrast
1
control point
1
convex polygon
1
critical section
1
d
D65 illuminant
1
data
1
2
data type
1
2
database access
1
declaration
1
2
3
default shader parameters
1
Delaunay triangulation
1
depth
1
depth of field
1
derivative
1
desaturation
1
detail shadowmap
1
2
3
detail vector
1
dgs_material
1
dgs_material_photon
1
diagnostic mode
1
2
3
dielectric_material
1
dielectric_material_photon
1
diffuse color
1
diffuse reflection
1
diffuse transmission
1
directional light
1
displacement
1
displacement map
1
displacement shader
1
2
distributed rendering
1
distributed shared database
1
dithering
1
DLL
1
2
3
dod
1
dpi
1
DSO
1
2
3
4
5
e
echo
1
2
edge merging
1
2
efficiency
1
elliptical filtering
1
elliptical texture filtering
1
emitter shader
1
2
environment map
1
environment shader
1
2
environment variable
1
error messages
1
Eulumdat light profile
1
2
3
4
5
6
7
exit shader
1
f
false-color
1
fast motion blur
1
fg_copy
1
file format
1
filename
1
filetype
1
filter
1
filtering
1
final gathering
1
finalgather file
1
2
fine approximation
1
firewall
1
focal distance
1
focal length
1
fog
1
forward references
1
fragment shader
1
frame buffer
1
2
3
frame buffer files
1
frame buffer cache
1
2
frame number
1
2
free-form curve
1
free-form surface
1
Fresnel
1
function call summary
1
g
gamma correction
1
Gauss
1
geometric area light source
1
2
3
4
geometry
1
geometry cache
1
geometry shader
1
2
3
geometry shader example
1
geometry type
1
global illumination
1
globillum
1
glossy reflection
1
glossy transmission
1
grid
1
h
hair
1
2
hair object
1
hardware rendering
1
2
hardware shader
1
hierarchical subdivision surface
1
2
3
high dynamic range
1
hole curve
1
homogeneous coordinates
1
hull object
1
2
3
hyperthreading
1
2
i
IES light profile
1
2
3
4
5
6
illumination
1
image file
1
image texture
1
2
imf_copy
1
imf_disp
1
include command
1
incremental change
1
2
index of refraction
1
indirect illumination
1
infinite light
1
infrasampling
1
inheritance
1
inheritance function
1
init shader
1
instance
1
instance flags
1
instance group
1
instance transformation
1
integer type
1
interface parameter
1
2
internal space
1
irradiance
1
irradiance particles
1
j
JFIF
1
jitter
1
l
label
1
2
label frame buffer
1
Lanczos
1
leaf instance
1
2
lens effects
1
lens shader
1
2
lens shader example
1
light
1
light group
1
2
light map
1
light profile type
1
light ray
1
2
light shader
1
2
3
light shader example
1
2
light source
1
light type
1
lightmap shader
1
2
link
1
load balancing
1
locking
1
Loop scheme
1
m
mi_api
mi_call
mi_color
mi_compute
mi_db
mi_eval
mi_fb
mi_geo
mi_img
mi_job
mi_kd
mi_light
mi_lookup
mi_matrix
mi_mem
mi_noise
mi_mormal
mi_opacity
mi_output
mi_par
mi_photon
mi_point
mi_ray
mi_reflection
mi_renderpass
mi_sample
mi_scatter
mi_shaderstate
mi_texture
mi_trace
mi_transmission
mi_unoise
mi_vector
mi_volume
material
1
material inheritance
1
material list
1
material phenomenon
1
material shader
1
2
3
material type
1
math functions
1
matrix functions
1
2
matte objects
1
2
max displace
1
2
memory leaks
1
memory limit
1
2
3
memory management
1
memory mapped texture
1
mental matter
1
messages
1
2
mi_add_contour_lines
1
mi_ambient_occlusion
1
mi_api_basis_add
1
mi_api_basis_list_clear
1
mi_api_basis_lookup
1
mi_api_camera_begin
1
mi_api_camera_end
1
2
mi_api_code_byte_copy
1
mi_api_code_verbatim_begin
1
mi_api_code_verbatim_end
1
mi_api_colorprofile_begin
1
mi_api_colorprofile_custom
1
mi_api_colorprofile_end
1
mi_api_colorprofile_gamma
1
mi_api_colorprofile_space
1
mi_api_colorprofile_white
1
mi_api_curve_approx
1
mi_api_curve_begin
1
mi_api_curve_end
1
mi_api_curve_lookup
1
mi_api_curve_specpnt
1
mi_api_data_append
1
mi_api_data_begin
1
mi_api_data_byte_copy
1
mi_api_data_end
1
mi_api_data_lookup
1
mi_api_debug
1
mi_api_decl_lookup
1
mi_api_delete
1
mi_api_delete_tree
1
mi_api_framebuffer
1
mi_api_framebuffer_add
1
mi_api_funcdecl_begin
1
mi_api_funcdecl_end
1
mi_api_function_append
1
mi_api_function_assign
1
mi_api_function_call
1
mi_api_function_call_end
1
mi_api_function_delete
1
mi_api_geovector_xyz_add
1
mi_api_hair_begin
1
mi_api_hair_end
1
mi_api_hair_hairs_add
1
mi_api_hair_hairs_begin
1
mi_api_hair_hairs_end
1
mi_api_hair_info
1
mi_api_hair_scalars_begin
1
mi_api_hair_scalars_end
1
mi_api_instance_begin
1
mi_api_instance_end
1
mi_api_instgroup_additem
1
mi_api_instgroup_begin
1
mi_api_instgroup_clear
1
mi_api_instgroup_delitem
1
mi_api_instgroup_end
1
mi_api_light_begin
1
mi_api_light_end
1
mi_api_light_lookup
1
mi_api_lightprofile_begin
1
mi_api_lightprofile_end
1
mi_api_lightprofile_lookup
1
mi_api_material_begin
1
mi_api_material_end
1
mi_api_material_lookup
1
mi_api_name_lookup
1
mi_api_new_array_element
1
mi_api_object_begin
1
mi_api_object_callback
1
mi_api_object_end
1
mi_api_object_file
1
mi_api_object_group_begin
1
mi_api_object_group_connection
1
mi_api_object_group_end
1
mi_api_object_matrix
1
mi_api_object_placeholder_callback
1
mi_api_options_begin
1
mi_api_options_end
1
mi_api_output_colorprofile
1
mi_api_output_file_def
1
mi_api_output_file_override
1
mi_api_output_file_parameter
1
mi_api_output_function_def
1
mi_api_output_imfdisp_handle
1
mi_api_output_list
1
mi_api_output_shaders
1
mi_api_output_type_identify
1
mi_api_parameter_append
1
mi_api_parameter_child
1
mi_api_parameter_decl
1
mi_api_parameter_default
1
mi_api_parameter_interface
1
mi_api_parameter_name
1
mi_api_parameter_pop
1
mi_api_parameter_push
1
mi_api_parameter_shader
1
mi_api_parameter_value
1
mi_api_pass_delete_def
1
mi_api_pass_merge_def
1
mi_api_pass_prep_def
1
mi_api_pass_save_def
1
mi_api_phen_begin
1
mi_api_phen_end
1
mi_api_poly_approx
1
mi_api_poly_begin
1
mi_api_poly_begin_tag
1
mi_api_poly_end
1
mi_api_poly_hole_add
1
mi_api_poly_index_add
1
mi_api_primlist_approx
1
mi_api_primlist_begin
1
mi_api_primlist_begin_2
1
mi_api_primlist_dimensions
1
mi_api_primlist_end
1
mi_api_scope_apply
1
mi_api_scope_begin
1
mi_api_scope_end
1
mi_api_shader_add
1
mi_api_shader_call
1
2
mi_api_spacecurve_approx
1
mi_api_spacecurve_begin
1
mi_api_spacecurve_curveseg
1
mi_api_spacecurve_end
1
mi_api_subdivsurf_approx
1
mi_api_subdivsurf_approx_displace
1
mi_api_subdivsurf_baseface
1
mi_api_subdivsurf_begin
1
mi_api_subdivsurf_crease
1
mi_api_subdivsurf_crease_edge
1
mi_api_subdivsurf_derivative
1
mi_api_subdivsurf_detail
1
mi_api_subdivsurf_end
1
mi_api_subdivsurf_index
1
mi_api_subdivsurf_mtl
1
mi_api_subdivsurf_mtl_tag
1
mi_api_subdivsurf_pop
1
mi_api_subdivsurf_push
1
mi_api_subdivsurf_subdivide
1
mi_api_subdivsurf_texspace
1
mi_api_subdivsurf_trim
1
mi_api_surface_approx
1
mi_api_surface_approx_displace
1
mi_api_surface_approx_trim
1
mi_api_surface_begin
1
mi_api_surface_begin_tag
1
mi_api_surface_curveseg
1
mi_api_surface_derivative
1
mi_api_surface_end
1
mi_api_surface_lookup
1
mi_api_surface_params
1
mi_api_surface_specpnt
1
mi_api_surface_texture_begin
1
mi_api_tag_lookup
1
mi_api_taglist_reset
1
mi_api_texture_array_def_begin
1
mi_api_texture_array_def_end
1
mi_api_texture_begin
1
mi_api_texture_byte_copy
1
mi_api_texture_end
1
mi_api_texture_file_def
1
mi_api_texture_file_size
1
mi_api_texture_function_def
1
mi_api_texture_lookup
1
mi_api_texture_set_colorprofile
1
mi_api_texture_set_filter
1
mi_api_touch
1
mi_api_trilist_begin
1
2
mi_api_trilist_end
1
mi_api_trilist_triangle
1
mi_api_trilist_triangles
1
mi_api_trilist_vectors
1
mi_api_trilist_vertices
1
mi_api_variable_lookup
1
mi_api_variable_set
1
mi_api_vector_lookup
1
mi_api_vector_xyz_add
1
mi_api_vertex_add
1
mi_api_vertex_flags_add
1
mi_api_vertex_lookup
1
mi_api_vertex_ref_add
1
mi_blinn_specular
1
mi_blong_specular
1
mi_call_contour_material
1
mi_call_environment_material
1
mi_call_material
1
mi_call_photon_material
1
mi_call_photonvol_material
1
mi_call_shader
1
mi_call_shader_x
1
mi_call_shadow_material
1
mi_call_volume_material
1
mi_choose_lobe
1
mi_choose_scatter_type
1
mi_choose_simple_scatter_type
1
mi_colorprofile_ciexyz_id
1
mi_colorprofile_ciexyz_to_internal
1
mi_colorprofile_ciexyz_to_render
1
mi_colorprofile_internal_to_ciexyz
1
mi_colorprofile_internal_to_render
1
mi_colorprofile_internalspace_id
1
mi_colorprofile_render_to_ciexyz
1
mi_colorprofile_render_to_internal
1
mi_colorprofile_renderspace_id
1
mi_compute_avg_radiance
1
mi_compute_directional_irradiance
1
mi_compute_irradiance
1
mi_compute_irradiance_backside
1
mi_compute_volume_irradiance
1
mi_continue_shadow_seg
1
mi_cooktorr_specular
1
mi_db_access
1
mi_db_flush
1
mi_db_size
1
mi_db_type
1
mi_db_unpin
1
mi_debug
1
mi_delete_lock
1
mi_erandom
1
mi_error
1
mi_eval
1
2
3
mi_eval_boolean
1
2
mi_eval_color
1
2
mi_eval_integer
1
2
mi_eval_scalar
1
2
mi_eval_tag
1
2
mi_eval_transform
1
2
mi_eval_vector
1
2
mi_exclusive_lightlist
1
mi_fatal
1
mi_fb_get
1
mi_fb_put
1
mi_finalgather_store
1
mi_flush_cache
1
mi_fresnel
1
mi_fresnel_reflection
1
mi_fresnel_specular
1
mi_geoshader_add_result
1
2
mi_geoshader_echo_tag
1
mi_geoshader_tesselate
1
mi_geoshader_tesselate_end
1
mi_get_contour_line
1
mi_global_lights_info
1
mi_img_get_color
1
mi_img_get_depth
1
mi_img_get_height
1
mi_img_get_label
1
mi_img_get_normal
1
mi_img_get_scalar
1
mi_img_get_vector
1
mi_img_get_width
1
mi_img_put_color
1
mi_img_put_depth
1
mi_img_put_label
1
mi_img_put_normal
1
mi_img_put_scalar
1
mi_img_put_vector
1
mi_img_pyramid_get_level
1
mi_img_tonemap
1
mi_inclusive_lightlist
1
mi_info
1
mi_init_lock
1
mi_instance_info
1
mi_instance_lightlist
1
mi_job_memory_limit
1
mi_kdtree_access
1
mi_kdtree_add
1
mi_kdtree_create
1
mi_kdtree_delete
1
mi_kdtree_edit
1
mi_kdtree_iterate
1
mi_kdtree_lookup
1
mi_kdtree_unpin
1
mi_light_info
1
mi_lightmap_edit
1
mi_lightmap_edit_end
1
mi_lightprofile_sample
1
mi_lightprofile_value
1
mi_lock
1
mi_lookup_color_texture
1
mi_lookup_filter_color_texture
1
mi_lookup_scalar_texture
1
mi_lookup_vector_texture
1
mi_luminance
1
mi_matrix_copy
1
mi_matrix_ident
1
mi_matrix_invert
1
mi_matrix_isident
1
mi_matrix_null
1
mi_matrix_prod
1
mi_matrix_rot_det
1
mi_matrix_rotate
1
mi_matrix_rotate_axis
1
mi_matrix_solve
1
mi_mem_allocate
1
mi_mem_memory_limit
1
mi_mem_reallocate
1
mi_mem_release
1
mi_mem_strdup
1
mi_mem_test_allocate
1
mi_mem_test_reallocate
1
mi_noise_1d
1
mi_noise_1d_grad
1
mi_noise_2d
1
mi_noise_2d_grad
1
mi_noise_3d
1
mi_noise_3d_grad
1
mi_normal_from_camera
1
mi_normal_from_light
1
mi_normal_from_object
1
mi_normal_from_world
1
mi_normal_to_camera
1
mi_normal_to_light
1
mi_normal_to_object
1
mi_normal_to_world
1
mi_opacity_get
1
mi_opacity_set
1
mi_output_image_close
1
mi_output_image_open
1
mi_par_aborted
1
mi_par_localvpu
1
mi_par_nthreads
1
mi_par_random
1
mi_phong_specular
1
mi_photon_light
1
mi_photon_reflection_diffuse
1
mi_photon_reflection_glossy
1
mi_photon_reflection_specular
1
mi_photon_transmission_diffuse
1
mi_photon_transmission_glossy
1
mi_photon_transmission_specular
1
mi_photon_transparent
1
mi_photon_volume_scattering
1
mi_point_from_camera
1
mi_point_from_light
1
mi_point_from_object
1
mi_point_from_world
1
mi_point_to_camera
1
mi_point_to_light
1
mi_point_to_object
1
mi_point_to_raster
1
mi_point_to_world
1
mi_point_transform
1
mi_progress
1
mi_query
1
mi_random
1
mi_raster_unit
1
mi_ray_falloff
1
mi_ray_offset
1
mi_reflection_dir
1
mi_reflection_dir_anisglossy
1
mi_reflection_dir_anisglossy_x
1
mi_reflection_dir_diffuse
1
mi_reflection_dir_diffuse_x
1
mi_reflection_dir_glossy
1
mi_reflection_dir_glossy_x
1
mi_reflection_dir_specular
1
mi_refraction_dir
1
mi_renderpass_access
1
2
mi_renderpass_sample_get
1
mi_renderpass_sample_put
1
mi_renderpass_samplerect_black
1
mi_renderpass_samplerect_flush
1
mi_sample
1
mi_sample_light
1
mi_scattering_dir_diffuse
1
mi_scattering_dir_directional
1
mi_scattering_pathlength
1
mi_schlick_scattering
1
mi_shader_info
1
mi_shaderstate_enumerate
1
mi_shaderstate_get
1
mi_shaderstate_set
1
mi_spline
1
mi_srandom
1
mi_state_set_pri
1
mi_store_photon
1
mi_store_volume_photon
1
mi_string_substitute
1
mi_texture_filter_project
1
mi_texture_filter_transform
1
mi_texture_info
1
mi_texture_interpolate
1
mi_trace_continue
1
mi_trace_environment
1
mi_trace_eye
1
mi_trace_light
1
mi_trace_probe
1
mi_trace_reflection
1
mi_trace_refraction
1
mi_trace_shadow
1
mi_trace_shadow_seg
1
2
mi_trace_transparent
1
mi_transmission_dir_anisglossy
1
mi_transmission_dir_anisglossy_x
1
mi_transmission_dir_diffuse
1
mi_transmission_dir_diffuse_x
1
mi_transmission_dir_glossy
1
mi_transmission_dir_glossy_x
1
mi_transmission_dir_specular
1
mi_tri_vectors
1
mi_unlock
1
mi_unoise_1d
1
mi_unoise_1d_grad
1
mi_unoise_2d
1
mi_unoise_2d_grad
1
mi_unoise_3d
1
mi_unoise_3d_grad
1
mi_vdebug
1
mi_vector_add
1
mi_vector_det
1
mi_vector_dist
1
mi_vector_div
1
mi_vector_dot
1
mi_vector_from_camera
1
mi_vector_from_light
1
mi_vector_from_object
1
mi_vector_from_world
1
mi_vector_max
1
mi_vector_min
1
mi_vector_mul
1
mi_vector_neg
1
mi_vector_norm
1
mi_vector_normalize
1
mi_vector_prod
1
mi_vector_sub
1
mi_vector_to_camera
1
mi_vector_to_light
1
mi_vector_to_object
1
mi_vector_to_world
1
mi_vector_transform
1
mi_vector_transform_T
1
mi_volume_cur_shader
1
mi_volume_instances
1
mi_volume_num_shaders
1
mi_volume_tags
1
mi_volume_user_color
1
mi_ward_anisglossy
1
mi_ward_glossy
1
mi_warning
1
mib_illum_phong
1
mib_illum_phong_version
1
mib_lightmap_sample
1
2
mib_lightmap_write
1
2
mib_lookup_background
1
mib_refract
1
mib_texture_filter_lookup
1
mib_texture_lookup
1
mib_texture_lookup_spherical
1
mib_twosided
1
miHOST
1
mip-map texture
1
Mitchell
1
miTHREAD
1
mitoapi
1
miVPU
1
mkmishader
1
2
module_exit
1
module_init
1
monolithic shader
1
motion blur
1
motion bounding box
1
motion path
1
motion transform
1
motion vector
1
multipass rendering
1
2
3
4
5
6
7
8
9
multiple instancing
1
multiprocessor
1
multisampling
1
multithreading
1
mutual exclusion
1
n
named shader
1
namespace
1
NaN (Not a Number)
1
2
normal vector
1
null
1
NVIDIA
1
2
3
Nyquist
1
o
object
1
object code
1
object coordinate
1
2
object group
1
object space
1
2
3
OpenEXR
1
OpenGL
1
operating system version
1
option state variables
1
options block
1
orthographic camera
1
2
output shader
1
2
output statement
1
oversampling
1
2
p
parallelism
1
parameter
1
parameter defaults
1
parameter range
1
parameter vector
1
path_material
1
Perlin noise
1
persistent shader data
1
phenomenon
1
2
3
4
phenomenon declaration
1
phenomenon interface
1
2
phenomenon root
1
2
Phong shading
1
photon
1
photon emission shader
1
photon emitter
1
photon emitter shader
1
2
photon map
1
photon map file
1
photon material shader
1
photon shader
1
2
photon shader example
1
photon trace depth
1
photon tracing
1
photon volume shader
1
physical correctness
1
pinhole camera
1
point light
1
point transformation
1
polygon
1
polygon normal
1
polygons with holes
1
premultiplication
1
primary
1
primary ray
1
2
3
primitive list object
1
procedural texture
1
2
process
1
projection map
1
pyramid texture
1
q
quality
1
quantization
1
Quasi-Monte Carlo
1
r
race condition
1
2
random number
1
Rapid Motion
1
raster space
1
rasterizer
1
ray classification
1
ray falloff
1
2
ray intersection
1
2
ray marching
1
ray offset
1
ray tracing
1
recursive supersampling
1
reentrant
1
reflection
1
reflection flag
1
reflection map
1
refraction
1
refraction flag
1
registry
1
2
remote hardware rendering
1
render pass
1
2
3
4
5
6
7
renderpass merge shader
1
renderpass preprocessing shader
1
resolution
1
RGBA color space
1
RGBE
1
root instance group
1
2
Russian Roulette
1
s
sample combination
1
sample interpolation
1
2
sample padding
1
sample passes
1
sample rate
1
sampling
1
sampling policies
1
sampling visualization
1
scalar map
1
scalar texture type
1
scalar type
1
scanline rendering
1
scene DAG
1
scene file
1
screen space
1
secondary ray
1
2
shader
1
2
3
shader assignment
1
shader call tree
1
shader cleanup
1
shader declaration
1
2
shader graph
1
shader initialization
1
shader interface function
1
shader library
1
shader list
1
shader parameter
1
shader parameter example
1
shader parameter types
1
shader parameters
1
2
shader parameters in C
1
shader priority
1
shader type
1
shader version
1
shadow
1
2
shadow flag
1
shadow map
1
2
shadow mode
1
shadow ray
1
shadow segments
1
shadow shader
1
2
3
shadow sorting
1
shadowmap bias
1
2
shadowmap flag
1
shadowmap merging
1
shared memory
1
2
sharp approximation
1
shell
1
shutter
1
2
soft shadow
1
softness
1
2
source code
1
2
3
space curve
1
2
special curve
1
2
special point
1
2
specular reflection
1
specular transmission
1
spot light
1
startup file
1
state shader
1
2
3
state variables
1
2
3
4
5
6
7
8
9
10
11
12
string type
1
struct type
1
subdivision surface
1
2
3
surface derivative
1
2
swap partition
1
t
tag
1
tag pinning
1
tag size
1
tag type
1
tag unpinning
1
tagged flag
1
task size
1
Taylor
1
texture
1
texture baking
1
texture coordinate
1
2
texture filtering
1
texture map
1
texture pyramid
1
texture shader
1
2
3
4
texture shader call
1
texture space
1
texture surface
1
texture vertex
1
thread
1
2
thread local shader storage
1
thread numbers
1
time contrast
1
tone mapping
1
total internal reflection
1
trace depth
1
trace flag
1
trace function
1
transform type
1
translucency
1
2
transmat
1
transmat_photon
1
transmission
1
transparency
1
2
transparency flag
1
transparency ray
1
traversal function
1
triangle list
1
trilist
1
trimming curve
1
u
uniform variable
1
2
Unix
1
user data
1
user data block
1
2
user frame buffer
1
2
user pointer
1
2
3
4
user vector
1
v
variable
1
vector functions
1
vector index
1
vector texture type
1
vector transformation
1
vector type
1
verbatim textures
1
verbose message
1
2
vertex
1
vertex feature
1
vertex index
1
vertex shader
1
view-dependent approximation
1
viewing plane
1
virtual shared database
1
2
visible area light
1
visible flag
1
volume caustics
1
volume level
1
2
volume photon shader
1
volume scattering
1
volume shader
1
2
volume shader example
1
voxel grid
1
VPU
1
w
white pixels
1
2
3
4
whitespace
1
Woo trick
1
world space
1
writable texture
1
y
yon plane
1
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