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Home: Autodesk Maya Online Help
Create all types of flexors
Skinning
Edit joint cluster attributes
User Guide
>
Rigging
>
Character Setup
>
Skinning
>
Edit rigid skinning
Topics in this section
Edit joint cluster attributes
Edit rigid skin point weights
Edit rigid skin membership
Detach rigid skin
Detach and reattach to skeletons
Detach and reattach to selected joints
Copy joint lattice flexors
Edit joint lattice flexor channels
Copy bone lattice flexors
Edit bone lattice flexor channels
Reassign bone lattice flexor joints
Edit sculpt flexor channels
Edit with joint cluster flexor manipulators