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Home: Autodesk Maya Online Help
Edit rigid skinning
Edit rigid skinning
Edit rigid skin point weights
User Guide
>
Rigging
>
Character Setup
>
Skinning
>
Edit rigid skinning
>
Edit joint cluster attributes
To edit attributes with the
Attribute Editor
Select a skin cluster node (default name: jointClustern).
Open the
Attribute Editor
by selecting
Window > Attribute Editor
(default shortcut:
+a).
Set the attributes.