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Home: Autodesk Maya Online Help
Copy bone lattice flexors
Edit rigid skinning
Reassign bone lattice flexor joints
Edit bone lattice flexor channels
Channels are the keyable attributes displayed
in the Channel Box. The Channel
Box provides a convenient way to edit a bone lattice
flexor’s channels.
By default, the effects specified by the bone
lattice flexor channels are driven by the child joints of the joints
whose bones you selected for them when you created the flexors.
This is what you would usually want for most character setup situations.
However, you can assign any other joint in the skeleton to drive
them. (See
Reassign bone lattice flexor joints.)
To
edit channels with the Channel Box
- Select
a bone lattice flexor node (default name: boneFlexorn).
- Set
the Channels.
- Click
the name of the channel name you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you less control.