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Drawing a polygon
Lesson 1: Modeling a polygonal mesh
Bridging between edges
Extruding polygon components
You
can create new polygon components from existing ones using the Extrude feature
(
Edit Mesh > Extrude).
When you extrude a polygon component (for example, a face, edge,
or vertex), you create additional polygon components from the ones
you selected. Using the Extrude feature
you will:
- Create
the lower front region of the helmet by extruding the polygon face you
created in the last section of the lesson.
- Extrude edges
around the face shield and along the lower bottom edge.
To
extrude the polygon face for the lower front region
- Enlarge
the scene view to a single perspective view.
- With
the polygon face still selected, choose
Edit Mesh > Extrude.
The extrude manipulator appears on the selected
face.
- In
the perspective view, drag the blue arrow on the manipulator to
extrude a section of mesh out from the face (positive X) a distance
of approximately one half a grid unit (see image).
- Press
the g key to extrude again.
- Click
the large circle that surrounds the manipulator to display the rotate manipulators
and then drag the green circular manipulator to rotate the angle
of the extrusion to match the angle in the reference sketch (see image)
and then drag the arrow manipulator a second time to extrude a second
section of mesh.
TipAs you change the angle of rotation and
extrude the mesh you can also momentarily switch between the move
or scale manipulators to fine tune the position and scale of each
section as you extrude it.
- Press
the g key once again and create a third extruded region using the manipulator
to move, rotate, or scale the extruded segment of the mesh so you
position it correctly when compared to the reference sketch (see image).
You may also want to view the extrusion from either the top or front
view to ensure your extrusion doesn’t extend outwards more than the
side region.
- Save
your work.
To
delete unwanted faces on the extruded mesh
- Tumble
the perspective view until you can view the inside of the lower front
region (see image below).
- Select
the faces that appear on the inside of the mesh you just extruded, including
the faces on either end of the extrusion.
These faces were required for creating the extruded
portions of the lower region but are not needed beyond this point.
- Press
the Delete key to delete the selected faces.
When you are finished, a gap will exist between
the last extruded segment of the lower region and the helmet mesh.
You’ll combine these separate meshes together
and then create a mesh that bridges between them in the next section
of the lesson. To prepare for the bridge, you need to extrude more
edges on the helmet mesh so that the number of edges match when
you create the bridge.
To
extrude the bottom edges of the helmet mesh
- In
the perspective view, select the lower edges of the helmet mesh
using
Select > Select Border Edge Tool.
- Select
Edit Mesh > Extrude,
then drag the blue arrow manipulator in a direction towards the
inside of the helmet to create a row of edges that are perpendicular
to the selected bottom edges. Extrude these edges a distance that
is approximately one grid unit in depth (see image below).
To
extrude top and side edges for the face shield
- In
the perspective view, select the upper and side edges on the helmet mesh
using
Select > Select Border Edge Tool (see
image below).
- Select
Edit Mesh > Extrude and
then drag the blue arrow on the extrude manipulator in a direction
towards the inside of the helmet to create edges that are perpendicular
to the top and side edges of the face shield. Extrude these edges
a distance that is approximately one grid unit in depth (see image
below).
To
move vertices on the lower front region to match the reference sketch
- In
the perspective view, right-click on the helmet and select vertex
mode to change the selection type to vertices.
- Select
the four vertices on the lower front region of the helmet that are near
the axis of symmetry (see image below) and using the Move
Tool, move the selected vertices upwards by dragging
the green arrow on the Move Tool manipulator
so that the lower front region of the helmet matches the reference
sketches as they appear in the various orthographic views.
- Adjust
any vertices on the lower region that may require minor repositioning
by selecting and moving them as necessary.