Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Editing components in the perspective view
Lesson 1: Modeling a polygonal mesh
Extruding polygon components
Drawing a polygon
To create the lower front region of the
helmet (that is, the region that would protect the mouth and jaw
of the wearer) you’ll create a polygon for the cross section of
the lower front region by manually placing vertices using the Create
Polygon Tool (
Mesh > Create Polygon Tool).
To
place vertices for a polygon
- In
the side view, select
Mesh > Create Polygon Tool > .
The Create Polygon Tool settings
editor appears.
- In
the tool settings editor, set the following options:
- Limit
the number of points: On
- Limit
points to: 6
These settings specify that a closed polygon
face will be created once you have placed six vertices in the scene.
- In
the side view, place six points for the profile as it appears in
cross section of the lower front region of the helmet (see image
below). Ensure that you place the vertices in a counter-clockwise
direction for this step.
The new polygon face is created along the YZ
plane (the axis of symmetry for the model).
- Press
the q key to quit the Create Polygon Tool when
the polygon face is complete.
The new polygon component remains selected in Object
Mode.
NoteIf the polygon face doesn’t appear shaded
in the side view but does appear shaded in the perspective view,
it means that the polygon face and the image plane lie on exactly
the same plane. You can correct this by moving the image plane backwards
in the side view so it doesn’t lie directly on the YZ plane, but
this step is not critical to the success of the steps that follow.
You’ll extrude this polygon face to create the
remainder of the lower front region of the helmet. Before you can
extrude the new face it needs to be selected in Face mode. You can
do this quickly by converting the existing selection to Faces.
To
convert the object selection to face selection
- With
the face still active in Object Mode,
choose
Select > Convert Selection > To Faces.
The
selection is converted to a face selection.
TipYou can also press Ctrl + F11 or Ctrl +
right-click on the selected object and choose To
Faces > To Faces from the marking menu that appears.